banner
Rating
Voted0

Monster AI settings

0
Mod version:1
Game version:all
The mod has been successfully tested for the absence of viruses
521.46K92.56K

Report mod

  • image
  • image
  • image
modalImage

About This Mod

You can customize the behavior of monsters for global or individual monsters, such as whether they target players or buildings, whether they are alerted, whether they are tamed by default, whether they are afraid of fire, and their visual and auditory range.

This mode has 2 sets of configuration inputs for the following behavior:


Don't target players

Don't target buildings

I'm not running away.

You won't be warned.

i've been tamed.

Fear of fire

Avoid fever


To set them globally, set the associated configuration variable to true.


You can set the caviar name for each type of monster by adding it to the appropriate comma-separated list:


Gray dwarf, Skeleton


The list of monster spawning names in the comments for this mode is as follows


The mode also has a multiplier for the following variables:


December

Viewpoint

Hearing in December



Configuration


The configuration file - Bep nEx/config/aedenthorn.Monster Light Weeks cfg is created after one game run in this mode).


Edit this file with a text editor to customize settings, or edit it in-game with the Settings Manager.


Enter "Reset monsteraitweaks" in the game console (F5) to reset the settings from the configuration file.



Technical


The easiest way to set up this mod is to use Vortex, a mod manager. You will need to process all dependencies.


To install it manually, place the .dll file in the BepİnEx / plugins folder. You're gonna need Bepinex.


The code is as followshttps://github.com/aedenthorn/ValheimMods.

Similar Mods/Addons

Game Version *

all (Monster AI Tweaks-758-0-5-0-1692919719.zip)