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Monster AI settings
About This Mod
You can customize the behavior of monsters for global or individual monsters, such as whether they target players or buildings, whether they are alerted, whether they are tamed by default, whether they are afraid of fire, and their visual and auditory range.
This mode has 2 sets of configuration inputs for the following behavior:
Don't target players
Don't target buildings
I'm not running away.
You won't be warned.
i've been tamed.
Fear of fire
Avoid fever
To set them globally, set the associated configuration variable to true.
You can set the caviar name for each type of monster by adding it to the appropriate comma-separated list:
Gray dwarf, Skeleton
The list of monster spawning names in the comments for this mode is as follows
The mode also has a multiplier for the following variables:
December
Viewpoint
Hearing in December
Configuration
The configuration file - Bep nEx/config/aedenthorn.Monster Light Weeks cfg is created after one game run in this mode).
Edit this file with a text editor to customize settings, or edit it in-game with the Settings Manager.
Enter "Reset monsteraitweaks" in the game console (F5) to reset the settings from the configuration file.
Technical
The easiest way to set up this mod is to use Vortex, a mod manager. You will need to process all dependencies.
To install it manually, place the .dll file in the BepİnEx / plugins folder. You're gonna need Bepinex.
The code is as followshttps://github.com/aedenthorn/ValheimMods.
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