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- Fixed bugs related to willpower and extrasensory perception.

Fixed bugs related to willpower and extrasensory perception.
About This Mod
Version 1.1
Corrections.
Fixed some places where Combat Stim gave a bonus to willpower when active. Now it gives a willpower bonus only against psi-panic, like a normal LW.
A configuration option has been added to the mode file to enable the Combat Stim power bonus.
Version 1.0
Corrections.
Psionic panic sometimes did not work, even if displayed 100%.
Killing a mind-controlling alien soldier no longer imposes a Fallen Comrade debaff on the soldier.
If the mind-controlling alien dies, the Fallen Comrade debaff does not apply to other party members, is not considered a fallen party member for XP bonus purposes, and is not applied "so others can live".
In most cases, the bonuses from nervous breakdown, war drugs, Legio Patria Nostra and Esprit de corps, as well as fines from fallen comrades and combat fatigue do not apply.
Bonuses to willpower from mind fusion and
Reduces damage from a psionic spear.
Reduce damage from faults, increase damage from faults
Psi Protection
Using Psi-Panic
Neurofidback Damage and Chances of Success
Range of psi-inspiration, telekinetic field, pyrokinesis and psychokinetic attack.
The duration of the psi-panic is fixed at two rounds, regardless of how many rounds the panic lasts. Since the duration is fixed, it is equal to the number of rounds of panic.
When a unit with a nervous breakdown attacks using a psi panic, the hit percentage is now displayed as 0%.
Fixed that using mind control aliens get the same penalty -35 as in xcom.
Added an option file based on sectoidfodder's Beta 15e mod, which unlocks hit percentage, critical percentage and psi attack chance.
This file controls whether the second wave option "Perfect Knowledge" is used to show the alien's pop-up window.
It should be downloaded after the main file!
The Long War works with Beta 15f3.
Conflicts with mods that modify any of the following:
UIUnitGermanMode_ShotInfo.UpdateDisplay
XGAbility_Targeted.GetUIHitChance
XGAbility_Targeted.RollForHit
XGAbilityTree.ApplyEffectsToTarget
XGAction_Targeting.Executing.DrawSplashRadius.
XGAction_Targeting.SetChainedDistance
XGAIBehaviour_Psi.AddBestPsiAbilityToList
XGAIPlayer.FindCommonFrayAttackTargets
XGTacticalGameCore.CalcPsiLanceDamage
XGTacticalGameCore.CalcRiftDamage.
XGUnit.ApplyNeuralFeedback
XGUnit.ClearAffectingAbilityFromSelf
XGUnit.OnDeath (in death)
XGUnit.PassesWillTest (pass test)
XGUnit.PerformPanicTest (run panic test)
XGUnit.RecordMoraleLoss
XGUnit.RecordMoraleLoss.iLoss
XGUnit.RecordMoraleLoss.ReturnValue
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