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- Archetype of the physician

Archetype of the physician
About This Mod
On the battlefields of the Imperium, life is spent sparingly. A soldier who can mount a laser cannon is more valuable than one who lies bleeding in the mud. The medic's mission is to treat wounded people who can survive and to console those who cannot. Specialist in combat medicine, they carry various wound aids and combat medications designed solely to bring soldiers back to the line of fire. The Medics are a new level 1 archetype for Travelers and Companions. She possesses entirely new active abilities and skills and brings new leadership roles to the party. The archetype also made it possible to revive fallen comrades and to try to bring the mechanics of pets into play. The mediker has the following active abilities: Battlefield Medicine - heals (Medicae/4)+(Medicae/10) wounds of neighboring allies. This ability eliminates bleeding, burning and venom and removes one new wound; Revive - revitalizes the next fallen ally by 10% of his maximum wounds; Apothecarion Servoskull - this servo skull inflicts wounds (Medicae/4)+(Tech Use/10) Rescue - this medic can move to 3+ resolution cells. Stops moving to return.Medevac (Rescue) - allies within 6 cells move to the nearest adjacent cell.Combat Drugs - this ability adds 20% of Medicae skill to target strength, endurance and agility on 2 moves. Emperor's World - The Medicare can inflict lethal damage on a nearby immobile enemy (stunned or immobilized). Medicker's instant ability is Triage: Triage - this ability heals 50% of the maximum value of all allied wounds. Triage (Helpless) - The ability heals 50% of the maximum value of all Allied wounds, but only 50% of Medici's own wounds. Triage (Upgrade 1) - heals all allied wounds; Triage (Upgrade 2) - allies targeted by Triage, gain immunity to fatal wounds in one move. Mutilation (Update 3) - Mutilation also removes burns, bleeding and toxins from allies. Triage (Upgrade 4) - Triage increases the Medicai skill by 10% during combat. Medica Abilities - 50% chance not to use the charge when using Medica; Diagnostic - Combat Medicine heals an additional 5% for a point against the target; Anatomist - Chain Gun and Needle Gun. Amputate - target bleeds on 15 levels when attacking with a chain weapon in melee combat; Bonesaw - chain weapon damage bonus depends on Caravan skill, not on strength; Bonesaw - chain weapon damage bonus depends on Caravan skill, not on strength; Bonesaw - chain weapon damage bonus depends on Caravan skill, not on strength; Amputate - chain weapon damage bonus depends on Caravan skill, not on strength; Amputate - chain weapon damage bonus depends on Caravan skill, not on strength. Precocious Servoskull - Apothecarion Servoskull can be used on allies up to 10 cells away; Stay Low - To the Rescue makes Medicae the lowest priority target for one move; Reanimator - Reanimator. Resuscitate - targets receive additional wounds equal to 10% of the Medicine skill; Remedicine - targets of combat medicine receive temporary wounds equal to the Medicine/10 skill, in addition to the usual healing; Innoculate - Combat Notes This is a very difficult change and we were unable to test all the situations. Medicite has also been made to be relevant to Medicay. In the future, there will be several more abilities.
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