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Origins of Space

3
Mod version:0.7.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

This mod expands the choice of Origin available when creating a character, and introduces a new, self-made, story-based option. How to install Download the file and find the Modification folder. Extract or paste the file into the Modification folder. Add the folder name: "EnabledModifications" to the ModificationManagerSettins.json file in GamesWarhammer 40000 Rogue Trader: EnabledModifications": ["OriginsOfTheExpanse"], "ActiveModifications": ["OriginsOfTheExpanse"], you can use ModFinder to start a new game or create a new friend with an existing save. Note: This is a OwlcatModManager mod and requires MicroPatches to load correctly. This mod is an attempt to integrate several new Origins into the game while remaining as true to the setting as possible; unlike Homeworlds and Archetypes, Origins is a reactive event. I intend to complete two or three Origines and then try to add a dialog about reactivity. Currently, the mod is playable, but it has no reactivation events other than DarkestHour/MomentOfTriumph. It doesn't make much sense for a game plot that starts with a prolog, but you can play as the owner of a pariah gene: Null, the opposite of Psyker and one of the most powerful mutations in Warhammer. Mental Zero Immunity to Warp Damage, Mental Spells, and Warp Dangers Antipsicher aura - characters close to Pariah are immune to Warp Damage, Mental Spells, and Warp Dangers, cannot use Mental Abilities, Anathema Warp Damage - when a Parya character is hit by a demon, an attacker immediately takes damage equal to the level of the Parya Live Anomaly - the curtain is broken at the beginning of the Para's turn by -2 Dampening Aura - all characters within a 5-cell radius take damage and deal -50% of Warp Damage. Also gets Mental Debilitation [Mental Rating -1] Sliced Soul - characters attacked by Pariah with melee weapons get physical and mental wounds on 1 turn. Origins is fully playable in Tajikistan and Mercenaries and includes special DarkestHour and MomentOfTriumph kits. The abilities support aggressive, melee-oriented game styles with Sever the Soul and Anti-Psyker Aura, as well as non-psiker players with Dampening Aura and Living Anomaly. Known issues Equip and remove your SynthSkin armor can damage your default visual image of origin. This visual display can be restored using ReDress until the next patch; enemy Psychosomatic Injury Psychosomatic Psykers are likely to be disabled. It's good - your presence is just painful and they should run away - but let me know if the AI breaks or if some battles become too easy. Aura vs. Psykers does not allow enemy and friendly units to use the abilities of Psykers, which should not break the game, but we have not tested every boss fight or scripted event. Please save more often and let us know if anything strange happens. You can suggest add-ons or report bugs in the comments section - we won't do more than we planned, as creating Origin takes a long time, but your contribution to balancing and internal changes will be invaluable.

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Game Version *

all (OriginsOfTheExpanse-188-0-7-0-1735242228.zip)