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"Vanilla Outposts Expanded: Power Grid" mod
About This Mod
If you’ve always dreamed of building a power plant outside of your colony, this mod will be the key to that goal.
Fashion Content:
Maud adds new types of outposts, extending the functionality of Vanilla Outposts Expanded. These new outposts will allow you to build fully autonomous power plants, which should free up space in your colony base, reducing dependence on large-scale power generation networks.
Each outpost has a limited amount of buildings, determined by the level of general building skills of settlers placed in it (by default, 1 unit of capacity per level). To increase the efficiency of electricity, it is possible to build additional power generators, using materials or their extracted version, which is in the inventory of the outpost. The most experienced pawn will be tasked with leading the construction. Unnecessary buildings are subject to demolition.
On the map of the colony, you can install a device for receiving energy from one of the outposts of the power grid. The amount of loss in the transmission of energy increases directly proportional to the distance between the power grid and the connection point (by default, 1% for every 2 tiles).
Each outpost can be equipped with power towers that expand the connection area to the power grid (by default, the radius increases by +1 tile).
New types of outposts:
Water Mill Power System
Creates a temporary, autonomous camp specializing in the production of electricity using water mill generators. Provides a continuous power supply to the main colony of the fraction.
General construction skills of at least 10, as well as the location on the river, are required. Contains:
- Water Mill Generator: 1.5 units capacity.
Wind Power Grid
Creates a temporary, self-driving camp designed to generate energy using wind turbines. Constantly supplies electricity to the main colony of the fraction.
Skill "General construction" not less than 10 is required. Uses the wind value from the map of the connected output. Contains:
- Wind turbine: 2 units capacity.
Power system based on solar generators
It forms a temporary, self-contained camp focused on solar power generation. Provides a stable power supply to the main colony of the fraction.
A general building ability of at least 10 is required. The sky value from the connected output card is used. Contains:
- Solar generator: 2 units capacity.
Power system of geothermal generators
Organizes a temporary, self-contained camp specializing in generating electricity using geothermal generators. Constantly supplies electricity to the main colony of the fraction.
A general building skill of at least 10 is required. Contains:
- Geothermal generator: 5 units capacity.
Energy cell network
It forms a temporary, self-contained camp focused on generating energy using energy cells. Continuously supplies electric power to the main colony of the fraction.
Skill "General construction" not less than 10 is required. Contains:
- Vanometric energy cell: 1 unit of capacity.
- Unstable energy element: 0.5 units capacity.
Power system of tidal generators
Organizes a temporary, autonomous camp specializing in the production of electricity using tidal generators. Constantly supplies electricity to the main colony of the fraction.
General building skills of at least 10, as well as accommodation on the coast are required. Added by mods. Contains:
- Tidal generator: 2.5 units capacity
Modes Compatible:
There are no compatibility issues with other mods except those causing conflicts with Vanilla Outposts Expanded. Supported mods with power structures:
Vanilla Furniture Expanded - Power
Vanilla Factions Expanded - Settlers
Vanilla Factions Expanded - Ancients
Mechanoid Power (Continued)
Higher Power
Dubs Rimatomics
Advanced Power Plus
This mode is an unofficial add-on to VE. Vanilla Outposts Expanded and VOE: Additional Outposts are optional for this mode, but highly recommended for better performance.
Versions prior to Rimworld 1.3 have not been tested, but should theoretically be functional.
Supported languages: English, Russian.
Add/Remove:
The VOE: Power Grid mod can easily be added to existing game saves. However, if you plan to delete it, it is recommended that you make a backup of the save beforehand, just in case.
Mod tested on game versions: 1.3, 1.4, 1.5
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