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«Warhammer 40.000 - Genes» for Rimworld Mod

6
Mod version:1.4 - 1.5
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Latest Updates:

"Nurgl's ability to extract resources has been replaced by culinary skills.

- Rituals have been revised:

- Psykers and pariahs can now be created and improved in the same way as paratroopers. To do this, they need the captured capacity of the psycher/pariah, which can be obtained from other live psychers and pariahs; a higher level gives more potential. The default probability of pawn death is 35% (this value can be changed in the mode settings), and if the pawn survives (or dies), its psi/pari genes will be removed. This means that the Undivided and Imperium locations no longer have rituals for them, and the Imperium location has become virtually useless.

"All the rituals associated with the gods now require certain objects. 

Tzintzsch requires ancient grimoires that can be created in the workshop of manual and electrical sewing. 

Nurgl requires capsules to contain diseases that can be manufactured in workshops. 


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Game Version *

all (warhammer_40k__genes.zip)