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Withers Revisited
About This Mod
A comprehensive overview of all weather conditions in the base game and all DLCs, with improved tonal display, flowering and atmosphere effects, as well as beautifully contrasting natural color shades. The inspiration for this was New Vegas's realistic HDR lighting, which is a great option but does not cover all areas of the game. The weather is based on a plugin from ConfidenceMan. I modified it to work with Vanilla and added additional settings and DLC support. All weather except Dead Money was completely corrected, providing more natural colors and a wide range of tones, especially in the sky. Vanilla tones were retained to preserve the appearance of the assets as they were conceived by the game's artists. No new scripts, only minimal changes to the compatibility saves. Compatible with all script effects. The cinematic settings do not work as intended, causing white spots and stripes in the scene. This allows games to display color and brightness levels that maximize sRGB space and work better on modern displays. The weather is designed for neutral brightness, so the light sources better fit into the scene and do not seem excessively bright on the street. At night, it gets darker and less grotesque, and it works better with modern displays. The sunlight values remain the same to maintain the accuracy of the lighting, but the shades are suppressed to better convey the true colors. The colors of the fog and horizon are often chosen so that the distance smoothly fuses with the horizon and more realistically mimics atmospheric dispersion. The weather in Nevada creates dusty fog throughout the day, creating a dusty, warm atmosphere and a stronger contrast between the orange and yellow tones of the landscape and the bright blue tones of the sky. The fog was slightly pushed back to maximize the contrast of the foreground and avoid the vanilla shadow error. Spotlight and Black Mountain have a common IMOD. The green tones convey this to the player and create an extra atmosphere by separating it from the rest of the game. The weather colors are almost identical to sunny weather, so weather changes do not seem inappropriate, but focus on creating the mood. In Black Mountain, white light and excessive desaturation have been eliminated. Fixed overloaded black levels on the spotlight; the weather east of Dead Money was changed to match the appearance of other areas in Dead Money DLC; Lonesome Road retained vanilla cloud colors, but added new weather colors in contrasting shades visible on the horizon Added blue sky. The Lonesome Road and High Road districts have preserved their own appearance. The fog in Honest Hearts has been reduced and the air looks cleaner than in other areas. The weather system in Honest Hearts has been simplified. Now it rains everywhere in Zion. In sunny weather, Honest Hearts added cloud textures to reflect different weather conditions. Removed strange color change of rainy weather in Honest Hearts. Alternative clouds have been added for most sunny weather. The weather in the premises has been updated, new weather colors have been added. Removed abundant night weather and replaced by accurate NASA stars. The sun and glare textures have been replaced with more realistic ones using l00ping. Sky Grid was replaced with an improved Grid from Marcurios. Fixed glare when the sun is below the horizon. Requirements None, do not use with MoonlightNVSE. Do not use with High Definition Bloom NVSE Patches Weathers Revised - DLC Enhancements Patch COMPATIBILITY This mod contains minimal changes to the saves. This mode should work with weather modes targeting the TTW FO3 area; weather modes targeting the FNV area are not compatible. All file conflicts should be left to other mods; not compatible with Desert Natural Weathers. Not compatible with Smooth Skies mod.
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