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PCNV - Macallan Open Camp
About This Mod
What if there was only a PC version of NV? Take a look at what McCurran Camp looked like before the consoles. There are no external loading screens, the internal waiting room is outside, and the animated door has been restored. Review Rate [Camp McCarran] without exterior façade, passenger compartment, radio tower, rebuilt south gate Camp McCarran + other loading screens. Also a modern resource for level designers [1 year after the release date] As in other mods for open locations: do not load/unload along the way. A light boot order is recommended. [LODs must be created; Viva New Vegas has a step-by-step guide. Features + If possible, return everything to vanilla 1:1. Will be redone later. + No boot screens in McCurran's front and back yards. + The inside of Concorse is now outside. [Thanks to SciRika for NVMIM network] + Restored animation of the south and main gate [thanks to rjs600 for nv_mccarran-maingate-animated.nif] + Radio tower window is open. + Restored obstacle course. + Fixed the ladder in the guard tower. + Corridor cleared. [+FPS] + Added a door to the supply shed. + Walk on its roof/walls. Performance settings - Disable and enable invisible objects. Configuration settings in Concourse zone [check image] Compatibility - Works with landscape overhaul mods such as NVLOR, Enhanced Vegas Ruins, etc. [more below] Occlusion Plane - Improves performance by disabling objects behind walls. Static Collections - Improves performance by grouping objects. Quest Behavior - tested and works with vanilla quests; Fully overwielded - works NPC pathfinding; NPC can now be used to pathfinding in-game; NPC can now be used to pathfinding in-game. Spoiler details: Spoiler: S&A S: What is PCNV A: Mod [Pre Console New Vegas] is the idea of developers to open areas before closing or shortening them so that the game [barely] runs on the console gland of 2005-2006. The goal is to restore the vanilla concept of peace. Read on to learn more about future plans. Show spoilers My reasons are that the inputs are small, although the locations are large, which makes the study tiring, and the size of the cells makes the game load longer and takes you out of the game. Future Locations South Vegas Ruins [completed] McCurran Camp [completed] Aerotech Office Park [completed] Hangar Air Force Base Nellis West Side North Vegas Square Crimson Caravan Camp Fallon Hope Tent Boulder City [ended up with AIO Yes] Q: How Performance O: The busiest area is in the living room [45 fps with NVR ON] Front yard [50 fps with NVR ON] This is setup on one PC. For performance details, see the Q: What about compatibility O: Comment on the mod and see if it is compatible. Most landscapes are compatible with the revision mode. Compatibility details View spoilers First test it is a revision. Be sure to check if it works in the order in which you installed it. This mod touches everything inside the South Vegas Ruins. We've added a few performance jumps outside the walls, but the mods modifying the area outside of them should be fine; if you have mod conflicts, please don't write an error message; if you have mod conflicts, please don't write an error message. If you find conflicts or incompatibilities with other mods, please let us know in the comments. If you use this mod, we will create a patch for you. Available TBA patches are coming soon. [compatibility with other revisions] [100% safe to use with PCNV] TBA [after installing my mod for compatibility] Why? These fashions update the scenery in South Vegas Ruins and make them very bumpy. Improved Vegas Ruins - [skin editing only] New Vegas Landscape Overhaul Re-Remastered - [skin editing only] Improved Landscapes for NVLOR - [skin editing only] [patch available for download] Yes. - Yes, he adds a black plane to the place where the door used to be. This patch is disabled by default and can be easily installed by DIY [Patch Required] TBA Permissions: [1 year after fashion release: October 19, 2023]
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