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- BRUTALITY Hardcore Rebalance

BRUTALITY Hardcore Rebalance
About This Mod
Objectives :
-Make fallout admit that the most interesting thing in RPG - it's not sponges with bullets, and role-playing.
-Force fallout to recognize that the most interesting thing about FPS is not bullets to sponges, but the long zoom zone followed by a rapid pace of action and intense shootings.
-Make fallout admit that sneaking fun is a single shot to the head or a stab in the back, rather than an IA exploitation when your bullet deals twice the damage to your sponges.
-Make fallout admit that the most interesting thing about the game is not the sponges for bullets.
-Make the mod fully compatible with existing saves and safe to remove from saves with it.
FUN COMES BACK
Now you're playing a complex and deadly first-person shooter in the Fallout universe.
Fighting has gone from boring and bizarre to intense and violent.
It's difficult, it's inexcusable, but fair, and you'll enjoy it.
Summary :
-The weapon hits much harder and deals much more sustained damage throughout the game. As a last resort, a tubular gun can still inflict damage on the villains in the endgame.
-Changed the gameplay, itemization and use of OP perks, turning the game from ARPG (Diablo, Borderlands...) into something that allows "nerd characters" to be a viable way. In fact, tuning draugs is a training effect.
-Melee characters are now much more vulnerable, but deal much more relative damage (after training).
-All perks became more viable, there is no longer a mandatory increase in OP-damage, around which the game was balanced. Perks for damage are now a bonus, not a requirement, and you can use a lot more variety in your arsenal rather than fixate on one style of play throughout the game.
How does this mod differ from other mods on rebalance?
In vanilla Fallout, the player's damage changes step by step. (perks, weapons modding, the best basic weapons). If you miss one step (bad luck, perk charisma...), you will become less powerful by typing one level. In addition, enemies in the endgame continue to scale insanely, while the player has already unlocked all upgrades. Okay, you're dealing more raw damage than you did at the beginning, but your relative damage compared to your enemy's health strip is ridiculously small. Increasing level = reducing strength. Shit.
Most other rebalance modes (including bethesda's new Survival mode) change the flat multipliers of the damage dealt or put insanely high values on the headshots. So you can kill these sponges again. The main problem with these approaches is that while they do change the balance of the game, they do not change the scale of Fallout4, which is the true killer of fun. When you balance damage at low to medium level, you will receive two shots at mutant hippos in the endgame. Balancing the damage at the endgame level will make the game unplayable at the beginning, as everyone will shoot one at you. Not good.
My aim in this fashion is to give the battle in Fallout a sense of tactical Fps (I'm an Arma player), as well as to emphasize the role-playing element by removing the obligatory perks for damage that changed the game too much. This mod increases the complexity of fallout by a sufficient amount (now there is a challenge), but if you've played fps before, it shouldn't be a problem.
Detailed changes:
-Reduced Health per NPC level (from 5 to 1.5)
-Redesigned damage localization for all creatures so that weaker points deal consistently more damage (humanoid headshot deals X5 damage instead of X2), added torso as softspot (for 1.25 damage) for most creatures. (Not robots, not wild ghouls.)
-NPC now use cartridges. Or your companions have endless cartridges too. The choice is yours.
-Reduced HP in NPC (some shooters had more than 1200 hp...)
-Some enemies (Behemot, Deathclaws, Hermit Crabs) are still difficult to kill because they are EPIC.
-Reduced the player's kp per level to 0 per level. Now only END above 1 give HP (0.5 per END on lvl). To compensate for this, the SPECIAL's launch was increased. Investing enda from the start is now profitable.
-Enemies began to spam less with hammers and grenades.
-Some fix that interferes with immersion in the game: Vertiberds are particularly damaging and have become much stronger. You should see less of them crashing in the flames. Shoot them in the engine if you want to knock one down.
-Rebalanced weapon damage (mostly increased damage and reduced gap between each weapon). Also now each munition must have more or less the same damage. (Except for tubular cannons, which do less damage: Raiders have them, so it's an indirect buff for the players, and in real life, tubular cannons are rubbish.)
-Rebalancing of weapon modes. Your weapon can now be upgraded to +30% damage for Ballistic weapons or +60% for Energy weapons. Compared to more than double damage in the base game.
-Low level automatic weapon upgrade: almost no damage reduction per hit compared to the base non-automatic receiver = huge increase in dps. Automatic weapons in early play are now deadly, not just wasting ammunition.
-Automatic weapons apply about 90% dps compared to non-automatic counterparts. (instead of 55%)
-Thanks to increased damage, automatic weapons are now very competitive in the middle game. (instead of being an endgame weapon used to drop old cartridges on sponges).
-Reduced damage from hammer blows. Due to reduced health in all, they are still very dangerous on impact, but now kill sticky fire.
-Reduced perks that cause damage. Now, a player with 0 Perks will deal only half the damage from a player with full Perks, instead of the 6 times less damage done in vanilla.
-Increased damage bonus from secondary Perks such as Black Widow and Killer Lady. This is a huge bonus in survival mode, where saving is not so easy.
-Buff Force Armor: Since weapons deal more damage, armor is generally less effective than before. Power armor is much more powerful than other brute armor, it does much more damage than vanilla, but still does less cartridge than vanilla.
-Reduced stealth damage to 1.5xdmg (from 2.0 in vanilla)
-Melee weapons and perches are not changed compared to vanilla. Due to increased weapon damage, the melee character begins to be very vulnerable, and then, thanks to huge vanilla scaling, can deal tons of damage.
-Companions aim better and do more damage.
-Changed survival option - damage to and from you to 1.0 (to enjoy 1.5 Beta). The balance of this fashion is made around the damage ratio set to 1. Fighting is fierce, and so changing the damage you and you deal does not change the number of rounds needed to destroy the enemy/your steampack consumption (such difficulty, woah, gz bethesda), but instead is the difference between getting one shot or one shot at the enemy.
-Changed the scale of damage dealt and taken: below Normal player deals more damage, below Very hard - takes less damage. He also works with a new survival mode (True Survival, as he is called Bethesda).
-Console is enabled in survival mode.
The game seems very dangerous, fierce, but logical.
That's it! Seriously, this fashion makes the game come to life again, I like the sense of hard survival it gives.
I just had, like, a 20-minute shootout at a Corweg factory, and I was incredibly close to death many times. Most of the time, I had less than 50% health. It's the feeling I love about Fallout games, no bullet sponges for saving money. Thank you
_______________________________________________________________________________
Compatibility :
Dlc and Vanilla are supported.
Basically all mods except those that have features duplicating this one (but why the hell use a few balanced mods!?)
-Not compatible with mods that change body parts (eg those that improve headshots)
-Not compatible with weapon changing/weapon changing mods. I can release compatibility patches on demand.
-Not compatible with modes that change perks for damage or blast damage.
-Compatible with : any content mods (weapons there will be weak), armor mods (I did not touch anything), bugfix mods, npcs changing mods, etc...
Compatibility patches are available for :
Commonwealth crossbows
Wasteland Guns
M79 Thumper Grenade Launcher
Kalash Modular Assault Rifle
Autonomous assault rifle M2216
Tube weapon overhaul
M1911A1 - Autonomous light machine gun
Autonomous rifle M14
Although these patches are available, Brutality is designed to immerse you in the game. Adding elves, MLP fanservice, and modern weaponry is heresy.
WORKS WITH EXISTING SAVES. You are missing a few special points and your health may be slightly higher than expected = still balanced.
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