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- ICE. Exciting crafting options expanded
ICE. Exciting crafting options expanded
About This Mod
ICE - Immersive Crafting Expanded Updated v0.2
Mod created by FO4 Edit
Immersive Crafting Expanded(ICE) aims to expand, improve, and balance the current vanilla system of crafts while preserving immersion in the atmosphere of the only survivor in the Commonwealth. I appreciate the immersion and the balance of difficulty, so don't worry that it will break your gaming experience at difficulty level, and please let me know if there are some settings worth the mod becomes cheating.
P.S.
However, even though I haven't encountered any bugs, due to the early development of the Fallout 4 modding tools, there may be unknown bugs, so please keep up more often.
No known bugs yet!
=>Version 0.2 is mainly aimed at increasing the means of obtaining materials for crafts, as well as establishing some connection between the system of crafts. Most material recipes do not require any perks, as in vanilla, except for one or two. I'll see how it goes, and please give me some feedback. Because, in the end, this is my first fashion, and it would be nice if you supported me by approving my fashion.<3
Current to-do list:
-Expand and form an immersive material conversion system (will not force this, but there should be a little more item recipes in the next update)
-Create a recipe for a list of non-quest, non-man-made weapons and armor.
-Expand the Power Armor add-on.
No complete recipes are specified in the change log.
Current change log version: v0.2~ To view all previous change logs, go to the appropriate section.
Additional recipes: (New) Double-layer adhesive tape, (New) Eco-friendly adaptive quantum processor "EAQP", Pencil, (New) 100% organic fertilizer, Hot slime bottle, Radioactive "green" mixture Special.
Misc Item:
-(New)Double-layer adhesive tape: Offers four ballistic fibers, but requires one Death Claw skin to make (let's see what it will turn out, maybe it will be too difficult to get).
-EAOP: Offers five circuits, but the cost of materials is a little high because it is used for stealth.
-100% organic fertilizer: Offers six kinds of fertilizers, they are easy to manufacture, but they are mainly used for low-level explosives, so there should be no problem with them.
-Radioactive "green" mixture: Offer 5 nuclear materials, but it needs a good amount of nuka-cola and vegetable starch. Stay Green! :P
Small changes:
RR & Normal Stealth boy: The material requirement has been reduced, instead "EAQP" is now required, and this change should not make it easier to obtain Stealth boy.
Nuca grenade and mine: use two quantum colas instead of 10 nuca colas.
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