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- Finishers and Takedowns Update (ZKV_Takedowns) (deprecated)

Finishers and Takedowns Update (ZKV_Takedowns) (deprecated)
About This Mod
— Finisher and takedown rework (ZKV_Takedowns) from Kvalyr for CP2077
— =========================================================
:: Adds the following capabilities ::
♦ Melee weapon finishers as hidden takedowns (customizable and extensible with new animations from other modes)
♦ Receptions without capture - start capture OR apply techniques from invisibility (see screenshots)
♦ Mantis Blades Finisher: Use aerial takedown animation instead of the usual finisher animation, either 50% of the time, or all the time (see screenshots)
- The aerial capture animation works surprisingly well from the standing position and may look better and less fancy than the usual "Mantis Blades" finisher.
♦ Melee damage multiplier: The slider in the mod settings menu allows you to control the damage bonus received by V when attacking from invisibility.
♦ Fixed a bug in the base game when adding a 1.5 air Mantis Blades takedown to the victim lost consciousness rather than dying despite being hit in the neck/head.
Configuration ::
♦ Customization UI with "Native Settings UI" appeared.
:: Translations ::
♦ In version 0.4.x built-in support of translation strings is added.
- Please submit translations as hotfix requests here rather than downloading translated versions: [Link to GitHub]
:: Known issues ::
♦ Lack of suitable capture animations for most weapons.
- This mod does not add new animations - it simply uses and recycles the animations that are already in the game.
"Some weapons don't have proper capture animations and mostly use defaulted ones.
- The new animations added by this mod are just existing animations of the basic game, combined with various results.
♦ Existing problems in CP2077 with T-pose, bad regdollars, unsynchronized animations, etc.
- Realized in the base game takedowns, finishers, regdolls and synchronized animations and without mods work unstable. Don't expect perfection.
♦ Dull weapons take a deadly turn when Non-lethal Dull is turned on:
- This should be fixed starting from 0.4.0, but there may still be cases when this happens. If you absolutely need not to kill the target, use the usual capture -> takedown.
:: Future plans ::
♦ More animations (unlikely since I’m not an animator - but if another mod adds new tricks or finishers, this mod can easily use them)
♦ Reduce control and camera lock during finishers and takedowns
♦ Optional speed up some tricks that seem too slow in the midst of battle
♦ Guns XP for killing with weapons
Requirements ::
♦ Cyberpunk 2077 v1.61
♦ Cyber Engine Tweaks (latest version) ( https://www.nexusmods.com/cyberpunk2077/mods/107 )
♦ redscript (latest version) ( https://www.nexusmods.com/cyberpunk2077/mods/1511 )
♦ cybercmd ( https://www.nexusmods.com/cyberpunk2077/mods/5176 )
♦ Native Settings UI (latest version) ( https://www.nexusmods.com/cyberpunk2077/mods/3518 )
Installation ::
♦ Install manually by unpacking the bin, archive, and r6 folders into the main CP2077 folder. (Drag folders from .zip)
♦ Installing Vortex is not supported. It may or may not work. I don't use Vortex myself, and I can't help you with that.
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