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Combat failures from DonkeySharp

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Mod version:1.0.7
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Features

Cyberspace Risks Failure

Active Sandevistan, Berserk, and Kamo could all fail. The chance of failure is 10%, the critical failure is 5%, which is blinding.

(Fixed to allow EMI to block active camouflage, it looks like it's a game bug that doesn't do it)

Double jump and Charged jump can fail, resulting in an electric shock

(Critical value causes a drop)


When shooting with any weapon, there is a risk of casting a spell on the weapon

All pistols

All rifles

All automatic machine guns


Grenades may not work in several ways

Detained explosion

Does not explode at all (you can still shoot)

Short fuse

Will explode in front of your noseimage 1 for Battle Losses by DonkeySharp

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