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Improved graphics (increased DLSS)

4
Mod version:1.0.0
Game version:all
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About This Mod

Upscaling has been improved by adding DLSS and partially changing the way images are upscaled. Fixed image instability (flickering and texture transfusion) caused by vanilla implementation of FSR, especially noticeable at low resolution rendering DLSS requires NVIDIA graphics card Adding DLSS and partially changing the way the image is scaled This is the first release of my new fashion for WH40KRT, which improves the update by correcting the image instability (texture flickering) caused by vanilla implementation of FSR, especially noticeable at low resolution rendering Please note that DLSS requires NVIDIA graphics card. Feedback is welcome! Why use: Better image quality compared to FSR, especially at low rendering resolutions; Better image stability compared to FSR; Better image stability compared to FSR; Better image stability compared to FSR; Better image stability compared to FSR; Better image stability compared to FSR; Better image quality compared to FSR. The upgrade is now performed before post-processing, resulting in less blur and more granularity than the FSR. Installation Place the EnhancedGraphics_Native.zip file in the game directory at /Warhammer 40,000 Rogue Trader/EnhancedGraphics_Native.asi (+ nvngx_dlss.dll and winhttp. dll) and unzip it to %userprofile%/AppData/LocalLow/ Owlcat Games/Warhammer 40000 Rogue Trader/UnityModManager/EnhancedGraphics/EnhancedGraphics.dll In the game's fashion menu (default is ctrl+f10), select Enhanced Graphics and install Upscaler Type on DlssUpscaler. Select a preset or drag the slider to create your own preset. It is recommended that you do not play with the settings below the custom preset. Known issues [basic game bug - will be fixed] Motion vectors do not contain tissue, causing some ghosts behind the tissue. [Particles are scaled when the render resolution decreases. Plans for the future Rendering of dolls of characters/screens of the inventory in full resolution. Generating frames. Other Rendering APIs (FSR 3, XeSS) - Share DX11/DX12 resources.

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Game Version *

all (EnhancedGraphics_Native-1.0.0.zip-184-v1-0-0-1734026351.zip)