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Custom Audio

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Mod version:1
Game version:all
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About This Mod

You can replace the music, surround sounds and sound effects with your own sound files.

The mod can replace most sounds in the game with sound files, placing them in the BepInEx/plugins/CustomAudio folder.


The mod supports wav, mp3, and ogg files.


The mod has a variable configuration allowing it to adjust the volume of the music beyond the 60% set by the game.



When you start a game with this mod, the following folders are created in the Valheim main folder:


BepInExplugins

BepInExpluginsCustomAudioMusic

BepInExplugins\CustomAudioSFX


If you place a .wav file with the correct name (see below) in one of these folders, this audio clip will be replaced by your file.


If you place a clip list in a folder with the correct folder name (the filename doesn't matter), the entire clip list will be replaced with your clip list.


Clips are randomly selected from the list and play back, so the music and sounds of the environment repeat.


The following is an example of replacing an entire SFX list with another wav list:

Search by Name


Sound Effects


There are countless sound effects. If you want to find a specific sound effect, you can open the DumpInfo configuration variable and view the console when playing the effect (the exception is fireside sounds).


The console will show the following:


[Info : Unity Log] CustomAudio control SFX: sfx_footstep, clip: Player_Footstep_Wood_Walk_M_08


Here the name of the sound effect is sfx_footstep and the name of the clip is Player_Footstep_Wood_Walk_M_08.


Therefore, if you want to replace the entire clips list, create a folder:


Create a folder.


The file name does not matter.


If you want to replace only one clip, you need to rename the file to the clip name:


BepInExplugins Replica_Footstep_Wood_Walk_M_08.wav




Portal Sound


Sound to be played when approaching the portal


Portal.wav



Sound of fireplace


There are five different fireplace sounds that change in this mode. They differ from the usual sound effects. To change them, use the following:


BepInExpluginsCustomAudio .

BepInExplugins\CustomAudio\SFX\walltorch.wav

BepInExplugins\CustomAudio\SFX_fire_pit.wav

BepInExplugins\CustomAudio\SFXbonfire.wav

BepInExplugins\CustomAudio\SFXhearth.wav



Music.


Music tracks are sorted by content in the lists, but individual tracks can be replaced if their titles are known (if you open an informational dump, the titles should appear when you start the music).


Create a folder with the name of the list or a file with the name of the track.


For example, to change music in the main menu


1. create a folder named


BepInExplugins ¦CustomAudio ¦Music ¦menu


Create a folder named ¦Music ¦menu and fill it with one or more custom music files.


2. create a file named


3. create a file named ¦Music ¦menu.


To get a list of vanilla music, type customaudio music on the game console (F5). Entering this command during the game will also display a list of music tracks available to all environments in the game.


The environment folder will be overwritten with the vanilla folder for this environment. For example, creating a MusicRainDay folder should allow you to override pastures when it rains during the day (unchecked).



Surrounding sounds.


Surrounding wind and ocean sounds are fixed and can be modified by adding Wind and Ocean files to the Ambient folder:


Example: BepInExplugins\CustomAudio\Ambientwind.wav

BepInExplugins\CustomAudio\Ambient\ocean.wav



Other surrounding sounds are organized into biomes, and each biomes has three lists.


You can replace one of the three lists or clip by name.


To replace the entire list, create a subfolder in CustomAudioAmbient with the name of the list (for example) Forest, Forest_day, or Forest_night (for ambient forest sounds)) with one or more sound files (the filename does not matter). Example: BepInExplugins.


Example: BepInExplugins.


To replace the ambient clip, rename the sound file to the title of the clip and place it in BepInExplugins:


Example: BepInExplugins\CustomAudio\Ambient\Wind_LeavesBlow_NoWind_Loop.wav



Below is a list of media clips uploaded to the console:


Media List Name: Forest

  Ambient track: (with Forest)

    Track title: Wind_LeavesBlow_NoWind_Loop

    Track title: Hit_Leaves01

    Track title: Hit_Leaves02

    Track title: Hit_Leaves03

    Track title: Hit_Leaves04

    Track title: Hit_Leaves05

    Part Name: Amb_WindBreeze_S_01

    Part Name: Amb_WindBreeze_S_02

    Part Title: Amb_WindBreeze_S_03

    Part Title: Amb_WindBreeze_S_04

    Part Name: Amb_WindBreeze_S_05

    Part Title: Amb_WindBreeze_S_06

  Ambient Day track: (with Forest_day)

    Part Title: Amb_Birds_ForestPark

    Part Name: 03 Ghost

    Part name: 15 Rookery, Ness Of Rookery, with N

    Track title: 16 Reed Foam

    Part name: 19 Reed foam, two pairs of birds form a triple

    Part name: 22 Big white, songy, and volga

    Part name: 23 Small white dove

  Night ambient: (with Forest_night)

    Part Name: 63 Animals, Owl

Media list name: Swamp

  Ambient tracks: (use Swamp)

    Part Title: GiantBeetle_Growl1

    Part Title: GiantBeetle_Growl2

    Track title: Insect_Wings

    Part Title: Splash_Water_Small1

    Part Name: Splash_Water_Small2

    Part Name: Splash_Water_Small3

    Part Title: Splash_Water_Emerge02

    Part Name: Splash_WaterEmerge03

    Part Name: Splash_WaterEmerge04

    Part Title: Splash_WaterEmerge05

    Track title: Underwater_WavePassby1

    Part Title: Underwater_WavePassby2

    Part Title: Underwater_WavePassby3

    Track title: Underwater_WavePassby4

  Ambient Daytime Track: (via Swamp_day)

  Night path: (use Swamp_night)

Media Sheet Name: SunkenCrypt

  Ambient track: (use SunkenCrypt)

    Element name: Splash_Water_Small2

    Element name: Splash_Water_Small1

    Part Title: Splash_Water_Small3

    Part Title: Splash_WaterEmerge02

    Part Name: Splash_WaterEmerge03

    Part Name: Splash_WaterEmerge04

    Part Title: Splash_WaterEmerge05

    Track title: Underwater_WavePassby1

    Part Title: Underwater_WavePassby2

    Part Title: Underwater_WavePassby3

    Track title: Underwater_WavePassby4

  Daytime environment route: (SunkenCrypt_day used)

  Nightly environment trace: (SunkenCrypt_night used)

Media List Name: Crypt

  Ambient track: (use Crypt)

    Track title: Creak_EerieWoodCreak

    Track title: Creak_EerieWoodCreak

    Track title: Eerie_HauntedHouseCreak

    Track title: Eerie_HauntingGhostFade1

    Track title: Eerie_HauntingGhostFade2

    Track title: Eerie_HauntingGhostFade3

    Track title: Eerie_HauntingGhostFade4

    Track title: Eerie_HauntingGhostFade5

    Track title: Rock_Crack_Deep1

    Track title: Rock_Crack_Deep2

    Track title: Rock_Debris_Fall1

    Track title Rock_Debris_Fall2

    Track title Rock_Debris_Fall3

  Daytime environment snippet: (Use Crypt_day)

  Night track environment: (Use Crypt_night)



Linked folders.


Now you can link folders to each other and use the same track multiple times. To do this, create a txt file with the name of the folder that contains the track you want to use.


For example, if you want to use tracks from SnowDay in SnowNight, put all tracks in MusicSnowDay and create a file called MusicSnowNight's PukiWiki.txt, then SnowNight will use tracks from SnowDay SnowNight will use tracks from SnowDay.

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Game Version *

all (Epic Valheim-1409-5-2-0-1709429057.rar)