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Custom Audio
About This Mod
You can replace the music, surround sounds and sound effects with your own sound files.
The mod can replace most sounds in the game with sound files, placing them in the BepInEx/plugins/CustomAudio folder.
The mod supports wav, mp3, and ogg files.
The mod has a variable configuration allowing it to adjust the volume of the music beyond the 60% set by the game.
When you start a game with this mod, the following folders are created in the Valheim main folder:
BepInExplugins
BepInExpluginsCustomAudioMusic
BepInExplugins\CustomAudioSFX
If you place a .wav file with the correct name (see below) in one of these folders, this audio clip will be replaced by your file.
If you place a clip list in a folder with the correct folder name (the filename doesn't matter), the entire clip list will be replaced with your clip list.
Clips are randomly selected from the list and play back, so the music and sounds of the environment repeat.
The following is an example of replacing an entire SFX list with another wav list:
Search by Name
Sound Effects
There are countless sound effects. If you want to find a specific sound effect, you can open the DumpInfo configuration variable and view the console when playing the effect (the exception is fireside sounds).
The console will show the following:
[Info : Unity Log] CustomAudio control SFX: sfx_footstep, clip: Player_Footstep_Wood_Walk_M_08
Here the name of the sound effect is sfx_footstep and the name of the clip is Player_Footstep_Wood_Walk_M_08.
Therefore, if you want to replace the entire clips list, create a folder:
Create a folder.
The file name does not matter.
If you want to replace only one clip, you need to rename the file to the clip name:
BepInExplugins Replica_Footstep_Wood_Walk_M_08.wav
Portal Sound
Sound to be played when approaching the portal
Portal.wav
Sound of fireplace
There are five different fireplace sounds that change in this mode. They differ from the usual sound effects. To change them, use the following:
BepInExpluginsCustomAudio .
BepInExplugins\CustomAudio\SFX\walltorch.wav
BepInExplugins\CustomAudio\SFX_fire_pit.wav
BepInExplugins\CustomAudio\SFXbonfire.wav
BepInExplugins\CustomAudio\SFXhearth.wav
Music.
Music tracks are sorted by content in the lists, but individual tracks can be replaced if their titles are known (if you open an informational dump, the titles should appear when you start the music).
Create a folder with the name of the list or a file with the name of the track.
For example, to change music in the main menu
1. create a folder named
BepInExplugins ¦CustomAudio ¦Music ¦menu
Create a folder named ¦Music ¦menu and fill it with one or more custom music files.
2. create a file named
3. create a file named ¦Music ¦menu.
To get a list of vanilla music, type customaudio music on the game console (F5). Entering this command during the game will also display a list of music tracks available to all environments in the game.
The environment folder will be overwritten with the vanilla folder for this environment. For example, creating a MusicRainDay folder should allow you to override pastures when it rains during the day (unchecked).
Surrounding sounds.
Surrounding wind and ocean sounds are fixed and can be modified by adding Wind and Ocean files to the Ambient folder:
Example: BepInExplugins\CustomAudio\Ambientwind.wav
BepInExplugins\CustomAudio\Ambient\ocean.wav
Other surrounding sounds are organized into biomes, and each biomes has three lists.
You can replace one of the three lists or clip by name.
To replace the entire list, create a subfolder in CustomAudioAmbient with the name of the list (for example) Forest, Forest_day, or Forest_night (for ambient forest sounds)) with one or more sound files (the filename does not matter). Example: BepInExplugins.
Example: BepInExplugins.
To replace the ambient clip, rename the sound file to the title of the clip and place it in BepInExplugins:
Example: BepInExplugins\CustomAudio\Ambient\Wind_LeavesBlow_NoWind_Loop.wav
Below is a list of media clips uploaded to the console:
Media List Name: Forest
Ambient track: (with Forest)
Track title: Wind_LeavesBlow_NoWind_Loop
Track title: Hit_Leaves01
Track title: Hit_Leaves02
Track title: Hit_Leaves03
Track title: Hit_Leaves04
Track title: Hit_Leaves05
Part Name: Amb_WindBreeze_S_01
Part Name: Amb_WindBreeze_S_02
Part Title: Amb_WindBreeze_S_03
Part Title: Amb_WindBreeze_S_04
Part Name: Amb_WindBreeze_S_05
Part Title: Amb_WindBreeze_S_06
Ambient Day track: (with Forest_day)
Part Title: Amb_Birds_ForestPark
Part Name: 03 Ghost
Part name: 15 Rookery, Ness Of Rookery, with N
Track title: 16 Reed Foam
Part name: 19 Reed foam, two pairs of birds form a triple
Part name: 22 Big white, songy, and volga
Part name: 23 Small white dove
Night ambient: (with Forest_night)
Part Name: 63 Animals, Owl
Media list name: Swamp
Ambient tracks: (use Swamp)
Part Title: GiantBeetle_Growl1
Part Title: GiantBeetle_Growl2
Track title: Insect_Wings
Part Title: Splash_Water_Small1
Part Name: Splash_Water_Small2
Part Name: Splash_Water_Small3
Part Title: Splash_Water_Emerge02
Part Name: Splash_WaterEmerge03
Part Name: Splash_WaterEmerge04
Part Title: Splash_WaterEmerge05
Track title: Underwater_WavePassby1
Part Title: Underwater_WavePassby2
Part Title: Underwater_WavePassby3
Track title: Underwater_WavePassby4
Ambient Daytime Track: (via Swamp_day)
Night path: (use Swamp_night)
Media Sheet Name: SunkenCrypt
Ambient track: (use SunkenCrypt)
Element name: Splash_Water_Small2
Element name: Splash_Water_Small1
Part Title: Splash_Water_Small3
Part Title: Splash_WaterEmerge02
Part Name: Splash_WaterEmerge03
Part Name: Splash_WaterEmerge04
Part Title: Splash_WaterEmerge05
Track title: Underwater_WavePassby1
Part Title: Underwater_WavePassby2
Part Title: Underwater_WavePassby3
Track title: Underwater_WavePassby4
Daytime environment route: (SunkenCrypt_day used)
Nightly environment trace: (SunkenCrypt_night used)
Media List Name: Crypt
Ambient track: (use Crypt)
Track title: Creak_EerieWoodCreak
Track title: Creak_EerieWoodCreak
Track title: Eerie_HauntedHouseCreak
Track title: Eerie_HauntingGhostFade1
Track title: Eerie_HauntingGhostFade2
Track title: Eerie_HauntingGhostFade3
Track title: Eerie_HauntingGhostFade4
Track title: Eerie_HauntingGhostFade5
Track title: Rock_Crack_Deep1
Track title: Rock_Crack_Deep2
Track title: Rock_Debris_Fall1
Track title Rock_Debris_Fall2
Track title Rock_Debris_Fall3
Daytime environment snippet: (Use Crypt_day)
Night track environment: (Use Crypt_night)
Linked folders.
Now you can link folders to each other and use the same track multiple times. To do this, create a txt file with the name of the folder that contains the track you want to use.
For example, if you want to use tracks from SnowDay in SnowNight, put all tracks in MusicSnowDay and create a file called MusicSnowNight's PukiWiki.txt, then SnowNight will use tracks from SnowDay SnowNight will use tracks from SnowDay.
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