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Euphoria fix (1.31)

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Mod version:1.1
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

I encountered several errors related to the euphoria mutation:

Buff is only given after you have a decoction, not a potion, however if you already have a buff, it increases with potions.

Buff is added when you drink a decoction, whether you're in combat or not.

Buff stays on screen even after the effect drops to 0%.


I'm not sure that the effect is supposed to be added only in combat and removed after the battle, but the description doesn't say anything about the battle. (In addition, states such as "in combat" and "out of combat" do not exist in the real world and are only a simplification method in games.)


Different versions:

modFixEuphoriaAlways : As long as you have toxicity, you get euphoric.

modFixEuphoriaCombat: As long as you have toxicity and are in battle, you get the effect.

modFixEuphoriaCombatStart: Same as modFixEuphoriaCombat, except that the effect is not filmed after the battle. This prevents the player from noticing that the fight is over (similar to the mods that prohibit automatic weapon removal).


Just tell me if you need any other options.


Update 1.1:


 Each version now exists without a luminous effect, which is played whenever you hit something while in a euphoric state


Installation:


Extract the files to the "mods" folder (create one if it doesn't exist) located in the main Witcher 3 game directory, or use the mod manager. Use script merge to resolve script issues.

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all