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Physics NPC 60FPS FIX

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Mod version:1.6
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About This Mod

I made this mod to fix the problem in The Witcher 3 when the physics of hanging objects on characters and enemies (such as hair, fur, necklaces, medallions, etc.) only works "correctly" at 30 frames per second. This mod is trying to fix this problem.



IMPORTANT:

The mod is for ~60fps and above. Don't use it if you play 30fps, otherwise physics will be exaggerated.


This mod changes physics for the following things:

—> Hair on NPS in game (main/secondary/general). This is most visible on NPCs with long hair, such as Priscilla or Keira.

—> Hanging objects on all characters, enemies, etc., i.e. necklaces, medallions, weapons, saddles, saddles, saddles, etc.


All hanging objects (͡° ͜ʖ ͡°) on the NPC and on Geralt's armor will now move as if playing at 30 frames per second. Geralt's wolf medallion will move harder. Any necklaces and medallions, bells, daggers, anything NPC wears will react more strongly to movement. NPC hair will move more and bounce.


The mod works by changing the nodeMasses values in .w3dyng files. It is certainly a crude "solution" to the problem, but it works (I think).



Installation: Unzip with winrar, then throw "modPhysicsForAll" in the mods folder (or install with Witcher 3 Mod Manager).



Compatibility Clause:

1.) My other mod (E3 Geralt Hair Physics 60FPS FIX) will conflict with this mod but it doesn't matter. They will work together perfectly, no matter which one is the priority.

2.) If you use "Animal and Monsters Wind Enhancement" mod from zultre, give this mod priority over mine.

3.) If you use the mod "ModTrissDLCHair" (cliff fix) from Feregorn, prioritize my mod to get the benefit of both mods.

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