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Improved quest rewards
About This Mod
Changes quest rewards and selects items that cannot be made. This mod doesn't add new items. It can be added or removed at any time. This affects all quests created during the fashion. Does not change rewards retroactively. Quests created during this fashion will retain their rewards. Install this mod, create quests and delete it if you don't like it. Rewards for quests will constantly be exotic items and neurosimulators, but the monetary value of rewards will not change much. Rewards from imperial factions will be of higher quality. It shouldn't have much impact on the game. Personally, I miss most of the quests. The effect is certainly stronger than that of using it; it is very rare to get "normal" rewards for quests with established fashion. Due to the manual reconfiguration of loot tables, items from fashion may disappear unless specifically added, except for some imperial items. This requires some work, but must be done for each subject, so feedback and suggestions are always welcome. Specially added Vanilla Expanded Security- Psychic pylons, Arcotech shields Vanilla Expanded Power- Large and small vanometric Vanilla Expanded Art- Arcotech sculptures Vanilla Apparel Expanded- Accessories- Rescurator belt Vanilla Factions Expanded- Insectoid- Repulsors, tamers, pacifiers, erasers, teleporters, shields, plasma weapons Vanilla Factions Expanded- Vikings- Cryptic equipment except crossbows Vanilla Factions Expanded- Mechanoids - Mechanoid parts (quite rare) Vanilla Psycast Extended - Eltex EPOE - Muscle stimulator, tactical cornea, brain implants and EPOE Forked - Tactical cornea, brain implants AI Other implants Arcotech - All jewelry - Eltex Necklaces for - Other robots - BrainPals Cybernetic organisms and neural networks - Miscellaneous supplies [FSF] Advanced Bionics - Arcotech Parts [FSF] Vanilla Bionics - Arcotech Parts Save Our Ship 2 Archo Life Pod, Archo Repair Gel, Archo Mechanite and Psychic cores, Archo Exotic Particles Sleep Stopper Archotech Expanded Prosthetics (WARNING: Stabilised Mechanites Loot Box [CONTINUED] Prestige Psychic Harmonizer Stargate. - Overrides (and will override) other mods that manually edit "Reward_ItemsStandard", but this one should be compatible with everything; the Quest Reward Rebalance author was kind enough to write a patch file so that both mods you can use both mods. This mod is a little more enthusiastic in its work. In DETAILS, let's make a little clear what happens under the hood: there are three loot tables. Primary loot, secondary neurotrainer loot and precious minced meat. The primordial loot includes items described in the description of fashion, and includes the most exotic items such as vanometers. Secondary awards of the neurotrainer are those that are specially added by fashion. If the initial reward is deemed insufficient by more than the cost of the neurosimulator (which is likely), 1-3 random neurosimulators or psychic simulators will be added as rewards. This includes modified neurotrainers from CONN, such as the Passion Giver. Filling with values is present in vanilla and usually gives the reward only the amount of silver, equal to the difference between the generated value and the target value of the quest. My list extends this to include such silver items as Hyperweave, Superior Barrel, Chocolate, Superior Component, Luciferium, Ambrosia, and Glitter Preparation of the World. If you complete a sufficiently complex quest in an unaltered game, you will receive a reward for the Eye of the Arcotech, the Shooting Nerve Trainer and three Pills of the Shining World. As mentioned above, the total value of silver in quest rewards will remain unchanged. This mod does not technically add value to quest rewards. It simply shifts existing value toward more desirable objects.
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