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Pathfinding diagram
About This Mod
Have you ever dreamed that settlers could not only walk? Now it's possible! This mod introduces many new types of movement, allowing pawns to move around the world in a completely new way.
Using this framework, fashion designers can easily add support for motion types for pawns, clothing, genes (when using biotechnology), and other objects, or define their own motion types. How to do this is described in the wiki.
Players simply add this mod and any other mods that support this structure to the mod list. For a list of mods that support the pathfinding framework, see this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3071093000..
This framework is designed to fit well with other mods, and is optimized for smooth gameplay.
Wiki https://github.com/joseasoler/Pathfinding-Framework/wiki
Required to run: Prepatcher
Motion Type
Water.
Water creatures swim easily in all kinds of water. However, on land, they do not feel at ease.
Flight.
It hovers over obstacles. These creatures consider the sky their domain and gracefully soar over most landscapes.
Digging.
They are able to move quickly on the surface of the ground and are excellent at sand and soil. Elsewhere, they move like creatures on earth.
Magmatic.
Born of fire and earth, these creatures roam the earth and swim easily on molten lava, but naturally do not like water.
Other features.
Pathfinding Framework can be used to create clothing, genes, and gediffes that give the pawn a type of movement.
\fnC}
Through the Giddy-Up 2Mod fashion, settlers can ride animals and use their types of movement.
In the Pathfinding Framework Options window, you can enable the option to allow non-flaming creatures, such as mechanoids, to move through fire.
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