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Equipment to be repaired
About This Mod
Comprehensive fashion for weapon and clothing repairs; most repairs are based on craft skills and require materials to complete. A mod can be as complex as necessary. By default, this mod is an add-on to craftsmanship, not a substitute for it. So to stay on top of the game, you must eventually create or buy new gear or risk it.
Features.
The cost of repairs based on ingredients.
Repairing a severely damaged item requires a portion of the original materials/materials to craft the item. The worse the condition of the item, the higher its cost.
Workbench
Simple repair workbenches operate at 50% speed and do not require energy/fuel. Electrical repair platforms operate at a speed of 100% if there is energy, otherwise - at a speed of 40%.
Equipment maintenance.
All weapons and clothing can be repaired free of charge if their condition is at least 95%.
* Free means no material cost, only working time.
Realistic sword/neolithic/medieval weapon maintenance
Swords, knives, wooden bows, ..... For example. They can be repaired without the use of materials, but at 75% they are damaged beyond recognition. Unlike other items that take permanent damage at 25%.
Removal of damage.
Successful repair of the armor removes the "damage". It's just about armor.
Other.
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