- Home-
- RimWorld-
- Gameplay for RimWorld-
- "Progression: Education" mod

"Progression: Education" mod
About This Mod
The central idea of the expansion is to make the game's technical growth more believable and "deserved". In the basic version, any settler, be it a tribal Aboriginal or an infant, can immediately pick up a plasma gun and use it skillfully once you've learned it.
This mod completely eliminates this "flaw". It introduces two interconnected systems: "Competence in equipment" (Proficiency) and "Training" (Education).
Principle 1: The concept of competence (Proficiency)
It's the essence of fashion. Now it's not enough just to have an item - you need to be able to manage it.
How it works: Maud adds new "levels" of skill attached to technological eras. In order for a settler to use weapons, armor, or even some packs (say, a mechanic's pack), he first needs to acquire the appropriate skills, such as "Proficiency in advanced clothing".
Specialization: This forces your settlers to become specialized. Your best archer can't be a Gauss sniper right away. He's going to need training first.
Start of the game: If you start the game with some preps (for example, from fashion
Progression: Scenarios
), your initial settlers will already have the skills appropriate to their time (e.g., "Possession of ancient uniforms").
Disable feature: If you don't like this system, it can be deactivated in the fashion options.
Key Principle 2: Learning System (Education)
This system is the answer to the question, "How do you get these levels of ownership?"
School structure: Maud introduces a full-fledged education system. You will need to build real "Classrooms" (Classrooms) with tables, boards (including digital) and other attributes.
Teachers and pupils: You will be able to identify settlers for the roles of "Mentor" (a high skill is required) and "Apprentice". Maud adds a schedule with "classes" and even a school gong that announces the beginning of classes.
Education for All: This structure is designed not only for children (from DLC Biotech), but also for adults who want to learn new types of equipment.
Integration and Fashion Purpose
Part of the cycle: This mod is the replacement and successor of the old fashion
Progression: Equipment
. It is designed to work in conjunction with other cycle add-ons such as
Progression: Core
(which facilitates movement through technological eras) and
Progression: Scenarios
.
Suggested additions (for a better experience):
Vanilla Factions Expanded - Medieval 2
: To add a medieval shooting training option.
Better Architect Menu
: To ensure that the new category of school construction does not clutter the menu.
Compatibility and technical details
Necessity: The add-on requires DLC Biotech as well as Harmony and Vanilla Expanded Framework modes.
Implementation in the game: Yes, it is possible. However, the developer notifies you that after adding to an active save, you will need to manually design and specify your new classes. It is also possible that unskilled settlers will abandon the equipment they had.
Performance: The developer claims that the add-on has little to no impact on game performance (TPS).
Important Collisions (Mismatch):
Completely incompatible with
Choose the Lesson
(as it fully takes over its functions).
Completely incompatible with
Misc. Training
. The developer expressly states that it is "highly unwise" to share them because they do the same thing in different ways.
Partially incompatible with
Simple Sidearms
Mod: Mod will function, but the author advises to turn off the option of automatic equipment in
Simple Sidearms
because it bypasses gear tests and can cause problems.
Arcane Technology: Compatible, BUT you need to deactivate the Competence concept in the settings of this mod, because
Arcane Technology
uses its own, similar system.
Mod tested on game firmware: 1.6
Similar Mods/Addons
EdB Prepare Carefully addon1.1Gameplay for RimWorldRimWorld
Prepare the settlers for the emergency landing! Prepare the equipment and think carefully about the...33401
Mod "EdB Prepare Carefully"1.1Gameplay for RimWorldRimWorld
Create the settlers before the emergency landing! Prepare the equipment and carefully consider the c...11601
Zombieland 1.4 (unofficial)1.0Gameplay for RimWorldRimWorld
This is not a normal zombie mode. Zombieland is full of zombies! Zombies crawl out of the ground in...6201
"Famine Food" modallGameplay for RimWorldRimWorld
Introduces new varieties of dishes in order to feed their prisoners or survive the cold weather. Boi...300
"New Anomaly Threats" modallGameplay for RimWorldRimWorld
This modification introduces fresh creatures to Anomaly DLC. All are indeed dangers, but some have v...600
[SYR] Processor Framework mod1.3Gameplay for RimWorldRimWorld
The processor accepts a set of components and self-converts them into products over a period of time...29700
"Outland - Genetics" ModallGameplay for RimWorldRimWorld
Maud adds a large number of genes, including both cosmetic and functional ones. It's like a massive...4100
"Ancient amorphous threat" modallGameplay for RimWorldRimWorld
This **pack** adds a unique humanoid boss, an ancient amorphous threat, as well as a number of **sce...200
"Russifier for the WVC mod - Xenotypes and Genes" modallGameplay for RimWorldRimWorld
WVC - Xenotypes and Genes Add-on LocalizationThe translation was completely rewritten. The mode is l...000
Draftable Animals modification1.3Gameplay for RimWorldRimWorld
This mod allows you to control tamed animals.To do this, the animal must be trained to attack and be...4200
"Biotech Expansion - Mythic" modallGameplay for RimWorldRimWorld
This biotechnology module focuses on several complex xenotypes, each of which is endowed with the tr...2900
"Smarter Visitors" modallGameplay for RimWorldRimWorld
Visitors themselves determine the moment of departure, which is not always optimal.This mode control...600
"Rational Romance 2 (Continued)" modallGameplay for RimWorldRimWorld
Rational Novel 2 was awakened by an improved version of the [RF] fashion rational space.600
"No Sympathy for Prisoners" modallGameplay for RimWorldRimWorld
Fashions make settlers indifferent prisoners. For example, you can cut down organs and kill prisoner...800
"Animal Weapon" modallGameplay for RimWorldRimWorld
Your pet can now use weapons. Select your pet and press the device symbol. Next, click on the weapo...300
"[LTS]Maintenance" modallGameplay for RimWorldRimWorld
Maintenance offers the possibility of repairing devices such as weapons and armor, expanding the gam...600
"P-5000 Powered Work Loader" modallGameplay for RimWorldRimWorld
The P-5000 Mechanized Working Exossuit, often referred to as Power Loader, was a mechanized technolo...1500
"Vehicle Framework: Local Flight Systems" modallGameplay for RimWorldRimWorld
"Give your vehicles the opportunity to travel anywhere on the map - you won’t need to travel the wor...800
"Warhammer 40.000 - Ideology" for Rimworld ModallGameplay for RimWorldRimWorld
Latest Updates:- Fixed some unclear intervals in the text.- Changed the "bolt of change" and "storm...3200
"Vanilla Gravship Expanded - Chapter 1" modallGameplay for RimWorldRimWorld
A global fashion that will transform your graviship into a true orbital space citadel. Vanilla Gravs...800










![[SYR] Processor Framework mod addon](/_next/image?url=https%3A%2F%2Fstorage.dlcfun.com%2Fdlcfun-public%2Fimages%2Faddons%2Fa2f0e9c8d5a42215161b556545a0d128.jpg&w=828&q=75)









!["[LTS]Maintenance" mod addon](/_next/image?url=https%3A%2F%2Fstorage.dlcfun.com%2Fdlcfun-public%2Fimages%2Faddons%2F4f8ea62e27aca841e2b9f5e758225fc2.jpg&w=828&q=75)



