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Mod Bad Can Be Good (Continued)

3
Mod version:1.0 - 1.5
Game version:1.0
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About This Mod

The traits you missed aren't that bad anymore.


The market value of pawns with less bad stats has also changed.


Attribute Changes

These traits have been rebalanced, and now flaws are combined with bonuses commensurate with the trait.


Note: Unless otherwise noted, the following attributes have not been changed or removed.


Aggressive: +3 to melee attacks, loves attention, and tolerates no abuse. Aggressive people tolerate blows well, as constantly fighting.

Pyromancer: Heat resistance +15%. Pyromancers love fire, but realize that survival is at stake.

Interest in alchemy: +1 to medicine, +1 to plants.

Passion for alchemy: +3 for drugs, +3 for herbs; due to strong interest in various drugs, they naturally learn to recognize and use different substances.

Pessimist: +2 to animals, +5% to tame animals, +10% to train animals. Pessimists are fed up with people and society, and believe that animals are the best companions.

Depression: +3% to animals, +10% to tame animals, +15% to train animals. The animals and wildlife of the colony are their only support.

Irritability: +2 to intelligence; +10% to global learning rate. When nervous, are inclined to analyze themselves rather than others, raising their situational awareness and logic to stay calm.

Indecisiveness: +3 to intelligence; +15% to global learning rate. Half-hearted people will do anything to distance themselves from the average level, even at the expense of those who stand in their way.

Lazy: -10% to neurotic threshold (which is very good).

Lazy people tend to ignore the problems that may exist around them. They may not get out of bed when they see a house on fire.

Laziness: -20% to the threshold of a nervous breakdown (this is good).

People who don't care about the little things of life. When their beloved dog dies, they do not reconsider their ambitions.

Ugly: +10% to the overall level of work and no inspiration in hiring. These people understand that we should not expect to be pampered by others.

Incredibly ugly: +15% to global speed. Don't expect love, help, or empathy, but these people have developed competent skills that allow them to work faster.

Flags: +3 to medicine, +20% to speed of movement.

Living for so long weaker than others, weak people realized their own limitations... And the constraints of others.

Envy: +3 to sociability, +15% to bargaining and bargaining power. They may need a better room, but in return, these people tend to become wily and tough negotiators.

Unpleasant noise: +10% to movement speed, +50% to fun. They're used to enjoying being alone, but if that's not possible, it's better to run away.

Greed: +33% to meal speed, +50% to carrying capacity. What can I say? Greed fuels many aspects of life. Don't criticize.

Gluttony: -25% to meal speed, no penalty for hunger points.

Obzhora is not a pig, he just likes to eat!

Misunderstood Creativity: +2 to art; isn't that a trait of artists? Well... Now it is.

Launch: +10% to the total speed of operation, +25% to the total speed of operation. These people aren't used to designing new things on their own.

The modification was written by Mly.

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Game Version *

1.0 (Bad_Can_Be_Good___40_Continued__41_.zip)