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- Realistic item rebalancing

Realistic item rebalancing
About This Mod
Brief description Well balanced and convincing. Better price per unit of weight. Technically complex items (sword, shirt) are more expensive, and simple items (mace, ax, bow, some hand armor) are cheaper. The weight of many weapons and armor has been replaced by a more realistic one. Changes in food. Some promises that I have been playing for a while and tired and annoyed by the inadequate prices. The developers have upset the economic balance! How can a bow cost more than a sword, crossbow or chain of mail? It's impossible! Enough already! Swords Weapon: Low-level swords cost twice as much. Axes, clubs and hammers: most of them are now 1.5-2.5 times cheaper. Weapon: Weight decreased, some went up. Bows: mostly fell by 2-3 times. Crossbows: weight increased by 3=6. Shields: X2 chivalry shields are cheaper, Gnarli shields are lighter. Armor: Armored Chain Post (kusari katabira): Tripled in price and changed in weight. Brigandine: weight increased to realistic (~x1.5-x2), price increased (x1.5-x2). Chest plates: weight and price changed, low level plates decreased by 30%. Helmets: most of them are now x2 cheaper. Elbows (bracelets): x2 is cheaper. Gloves: mostly x2 cheaper. Foot armor: mostly unchanged. Boots: Some boots have gone up. Headwear: head weight reduced to 0.5, head + shoulder weight reduced to 1-1.5. Pants: weight of soft pants is reduced to 5.7=3.7. Gloves: price of gloves, leather and riding gloves -30%. Food: The nutritional effects of some foods are altered. Honey was reduced by a factor of 3 for all stats (due to too much honey in the hives). Leek, onion, garlic, horseradish. Meat: All cooked meats are now slightly healthier (+2+3); specialized pieces (eg, heart, liver) are healthier. Some alcoholic beverages regain their strength.
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