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Engine block overload
About This Mod
Description
I'm tired of the same kind of red engine blocks that we see all over Vegas. It's starting to annoy me.
After I decided to update the textures, it became clear why no one had tried it before.
The original texture consists of 32 separate parts (or layers) scattered across the UV grid. This makes editing extremely difficult. I put together pieces that logically have to be together, and I reduced them down to 25 layers to make it easier.
Now the engine block looks rusty, old and realistic, and the individual details emphasize its age.
Texture resolution: 2048x2048. This high resolution is chosen for detail.
I did not touch the mesh (mesh), as it was well designed.
This texture also changes the appearance of an associated trap (with a chain) that uses the same textures.
Problems with factions
None.
Impact on partners
Missing.
Features
Recycled texture with added rust and realism instead of monotone color.
Requirements
Fallout: New Vegas only. The standard object of the basic game is used.
Possible conflicts and interaction with mods
No conflicts have been detected at this time, as there are no other mods that modify the engine block yet.
Fashion recommendations
Fixes and Optimizations:
4GB Fallout New Vegas + LAA Version - improves the performance of the game.
New Vegas Stutter Remover - eliminates bugs and irregularities in the game.
Zan AutoPurge Crash Protector - prevents sorties.
Performance Of The Gods - removes unwanted static objects, improving optimization.
Better Game Performance V5 - Makes the game smoother and faster.
Collision Meshes - Fixes object collision errors.
DarNified UI NV - improves the interface, allowing you to display more information on the screen.
HUD and UIO are mandatory for many modern mods.
The Mod Configuration Menu - adds the ability to configure mods through the menu.
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