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Garbage removal (CK-BLiND)

1
Mod version:1.3
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

features

removes (initially disables) almost all debris, trash, and some other small static/moving objects in world space; including cars from mini to normal sizes except PickUp


side effects

- accessible area; where it is to be blocked by debris

- an inaccessible area; where debris is suspected to be present and onto which one can "climb

- Flying/falling objects; where debris is suspected underneath/around

- shimmering floor (or possibly ugly stage); where it should be covered with debris/bricks

- light areas/strange shadows; perhaps because i remove debris/debris that was supposed to "absorb" light

- sprint bug; i have no idea what caused this, perhaps "sprint rules/scenario" related to the ground cell where garbage/trash was considered an obstacle?


Similar, but different purpose and execution

Overhaul of the garbage collection system in the Commonwealth by dirint


warning!

- we did not test the whole map!

- performance varies by machine and setting; there may be a slight increase

- while it is intended for users who are experiencing a fall in fps in the city center; others may benefit from a "better land" to land/host something in the settlements

- Not all the debris is removed; some are too stubborn, perhaps written in another block OR are already basic ground OR I have missed them; while others, such as falling leaves, are preserved to my taste

- it is not a perfect mod, there are some drawbacks; turning off this mod will cause all disabled objects to become normal

- all files in version 1.3 are independent, but make sure you have arranged the download order depending on their release


history

v1.3 - correct removal with CK - 21 August 2016

- All InitiallyDisabled are now labeled as DELETED using CK; now we can run like hell again... i meant sprint

- now includes INTERIOR Commonwealth/dlcWorkshop3; INT/EXT dlcRobot & dlcCoast; with BasicRemoval, which ONLY REMOVES *Garbage* ClutterGen* MarshScum* WaterDebris* Aspalt/RoadChunk* RubChunk*

- Recover all HW*Chunk; should fix GunsNBulletMagPerk issues in QuincyRuins and other areas that use Chunk-of-Highway-Road

- some small changes that i have forgotten

v 1.2a - extended original - april 21, 2016

- added probably all locations of 'fast-travel' map

- removed MoveableStatic: "cars from mini to normal size" (except PickUp), tires and dummy (this is the original idea of v1.2 before i encountered a fixed crash in OldNorthChurch alleys)

- removed Billboard (only in DeadZone), PlasticBin, chairs and photo frame and perhaps some other minor static objects (the extended version was made for a long period of time because I was busy and too lazy to play in FO4, so I don't remember what was deleted or restored)

- added DLCRobot compatibility (optional)

v1.2 - last updated january 15, 2016

- added Lexington/Forthagen, South Boston, Castle

- removed some missing blocks in the area that i claimed i have, such as StarlightDriveIn, Waterfront and many others

- cleaned more cars and tires around the Dead Zone

- recovered all moving objects and Bramble

- removed DeadFish and made a little mockery of OberlandStation

v1.1 - dead-zone - january 10, 2016

- Added completed 3 sub-blocks as well as some partial sub-settlements

- Non-garbage rubble, which is at least of medium height, has been recovered (for safer investigation)

- all broken boards/plywood have been restored; somehow they are still "in use" and i don't know which ones are just lying around

- removed unused code; ExtRubble saved for help and easy access

- removed branches without stumps from some mini cars in the city center

- Removed thickets, tires, mini and normal cars (except PickUp) in block -1,-1|sub-block 0,-1; where is the Financial/Babyback District

- BostonAirport has been restored; I may have some crashes because some of them are marked as Persistent and FullLOD

v1.0 - introduction - january 6, 2016

- initial release


NOTE; you can continue my work under these conditions...

- point me out as the creator of the original; you don't need to contact me

- leave your fashion address in the comments section so that me and other users can see/check your work


other MODs

- GunNUT Crafting (adds unique cartridge properties, remakes some weapons and cartridges as in FNV, but more simple)

- Addon "Invisible Armor" (Addon does not show chest/arm/leg)

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Game Version *

all (DebrisRemoval_1.3-7831-1-3.7z)