- Home-
- Fallout 4-
- Miscellaneous for Fallout 4-
- Garbage removal (CK-BLiND)

Garbage removal (CK-BLiND)
About This Mod
features
removes (initially disables) almost all debris, trash, and some other small static/moving objects in world space; including cars from mini to normal sizes except PickUp
side effects
- accessible area; where it is to be blocked by debris
- an inaccessible area; where debris is suspected to be present and onto which one can "climb
- Flying/falling objects; where debris is suspected underneath/around
- shimmering floor (or possibly ugly stage); where it should be covered with debris/bricks
- light areas/strange shadows; perhaps because i remove debris/debris that was supposed to "absorb" light
- sprint bug; i have no idea what caused this, perhaps "sprint rules/scenario" related to the ground cell where garbage/trash was considered an obstacle?
Similar, but different purpose and execution
Overhaul of the garbage collection system in the Commonwealth by dirint
warning!
- we did not test the whole map!
- performance varies by machine and setting; there may be a slight increase
- while it is intended for users who are experiencing a fall in fps in the city center; others may benefit from a "better land" to land/host something in the settlements
- Not all the debris is removed; some are too stubborn, perhaps written in another block OR are already basic ground OR I have missed them; while others, such as falling leaves, are preserved to my taste
- it is not a perfect mod, there are some drawbacks; turning off this mod will cause all disabled objects to become normal
- all files in version 1.3 are independent, but make sure you have arranged the download order depending on their release
history
v1.3 - correct removal with CK - 21 August 2016
- All InitiallyDisabled are now labeled as DELETED using CK; now we can run like hell again... i meant sprint
- now includes INTERIOR Commonwealth/dlcWorkshop3; INT/EXT dlcRobot & dlcCoast; with BasicRemoval, which ONLY REMOVES *Garbage* ClutterGen* MarshScum* WaterDebris* Aspalt/RoadChunk* RubChunk*
- Recover all HW*Chunk; should fix GunsNBulletMagPerk issues in QuincyRuins and other areas that use Chunk-of-Highway-Road
- some small changes that i have forgotten
v 1.2a - extended original - april 21, 2016
- added probably all locations of 'fast-travel' map
- removed MoveableStatic: "cars from mini to normal size" (except PickUp), tires and dummy (this is the original idea of v1.2 before i encountered a fixed crash in OldNorthChurch alleys)
- removed Billboard (only in DeadZone), PlasticBin, chairs and photo frame and perhaps some other minor static objects (the extended version was made for a long period of time because I was busy and too lazy to play in FO4, so I don't remember what was deleted or restored)
- added DLCRobot compatibility (optional)
v1.2 - last updated january 15, 2016
- added Lexington/Forthagen, South Boston, Castle
- removed some missing blocks in the area that i claimed i have, such as StarlightDriveIn, Waterfront and many others
- cleaned more cars and tires around the Dead Zone
- recovered all moving objects and Bramble
- removed DeadFish and made a little mockery of OberlandStation
v1.1 - dead-zone - january 10, 2016
- Added completed 3 sub-blocks as well as some partial sub-settlements
- Non-garbage rubble, which is at least of medium height, has been recovered (for safer investigation)
- all broken boards/plywood have been restored; somehow they are still "in use" and i don't know which ones are just lying around
- removed unused code; ExtRubble saved for help and easy access
- removed branches without stumps from some mini cars in the city center
- Removed thickets, tires, mini and normal cars (except PickUp) in block -1,-1|sub-block 0,-1; where is the Financial/Babyback District
- BostonAirport has been restored; I may have some crashes because some of them are marked as Persistent and FullLOD
v1.0 - introduction - january 6, 2016
- initial release
NOTE; you can continue my work under these conditions...
- point me out as the creator of the original; you don't need to contact me
- leave your fashion address in the comments section so that me and other users can see/check your work
other MODs
- GunNUT Crafting (adds unique cartridge properties, remakes some weapons and cartridges as in FNV, but more simple)
- Addon "Invisible Armor" (Addon does not show chest/arm/leg)
Similar Mods/Addons
Jetpack1Miscellaneous for Fallout 4Fallout 4
Additional fully animated, customizable jet packs can be upgraded and attached to other armor.2001
Campaign "Less Evil - Nuclear World" modallMiscellaneous for Fallout 4Fallout 4
A step-by-step guide that allows you to side with raiders without attacking innocent settlements or...100
Combined patch UF4P and WoTC modallMiscellaneous for Fallout 4Fallout 4
Eliminates the issues between the unofficial Fallout 4 patch and the UK War fashion.000
ShakeallMiscellaneous for Fallout 4Fallout 4
Something unexpected.This mode is compatible with new updates.It's not that simple..Final version!Ag...200
FrozenMemories Castle (Settlement Transfer Blueprint) (Now Wired)allMiscellaneous for Fallout 4Fallout 4
Need to repair the castle walls? I have a plan. you.It's probably the biggest and most complex build...300
PIRAD - Realistic and Exciting RadiationallMiscellaneous for Fallout 4Fallout 4
Hayatta kalma-modu ichin eniden tasarlanmish rejoices in ojun mekanigi. PIRAD, of 44 tarafindan kull...100
Beach resort NordhagenallMiscellaneous for Fallout 4Fallout 4
Complete redevelopment of Nordhagen beach. Find the entrance, connect the wires, attract the settler...000
Drowning bodiesallMiscellaneous for Fallout 4Fallout 4
The humanoid adjusts its buoyancy by allowing it to slowly sink into the water.DefinitionChange the...400
Frost Construction Power Armor PatchallMiscellaneous for Fallout 4Fallout 4
This adds the magic of Frost's gas mask to his October Force helmet. That's all.000
Increase FPS and minimize stuttering in cluttered areasallMiscellaneous for Fallout 4Fallout 4
Osellikle, benim, gibi, darbogazlarla, karshilashan, insanlar, ichin, zayaf, ishlemcilerle, nasil da...200
Vault 88 - Settlement PlanallMiscellaneous for Fallout 4Fallout 4
Very compact - Very spacious - luxuriousAdditional set of protective armor for the 88 October Hideou...300
A Shortcut to CurieallMiscellaneous for Fallout 4Fallout 4
This gives the player the opportunity to pick up Curie without performing the "Hole in the Wall" que...200
In the Footsteps of Legends - Hardcore Quest ModallMiscellaneous for Fallout 4Fallout 4
Added unmarked quests of ultra-high complexity at the "Corrupt Factory" and "Ruins of Guardians" in...800
Rescue of the settlers at the Krup estateallMiscellaneous for Fallout 4Fallout 4
The poor fall off a cliff and can't climb back :-(So... by destroying ghouls at Kroup Manor and plac...000
Thematic paintings for settlements1Miscellaneous for Fallout 4Fallout 4
Author: ZmeY This mod adds to the workshop new paintings on the theme of Fallout, including Nick, Pi...600
Nate's Recruitment Poster (Young Male Survivor Looksmenu Preset)allMiscellaneous for Fallout 4Fallout 4
Just a basic LooksMenu preset featuring a young Sole Survivor man with a common facial features. It...100
Luminous Front Sight Mount Ring for Combat Rifle and ShotgunallMiscellaneous for Fallout 4Fallout 4
Did you ever know that there is a glowing version of the forward sight ring?Oh, you didn't know?Oh,...100
Batch file of all crafting mod perksallMiscellaneous for Fallout 4Fallout 4
This .txt file gives you all the benefits you need to do something.300
Settlement of dispute between West Everett Estates playersallMiscellaneous for Fallout 4Fallout 4
The entire West Everett Estate, including two bunker settlements within the West Everett Estate, is...200
Put me downallMiscellaneous for Fallout 4Fallout 4
Seedlings and plants for seedlings. ContentsThey can be found in section 12 Planters to order - Reso...200