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More spawns

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Mod version:2.2.3
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Places thousands of additional NPCs in the game world, resulting in much more chaotic and dangerous battles in almost every location in the game. When adding mobs, I took into account the composition of enemy units, so enemies with grenade launchers, rocket launchers and fat men are not cloned. Humans are cloned more often than large, dangerous monsters, and wild dogs are more common.


To find out exactly how many new spawns have been added for each version of fashion, check here.


Why this is happening


Like many players, I want to increase the overall difficulty of the game. However, I don't want to do this by loosening weapons, drastically changing battle formulas or statuses, and bringing monster life to an absurd level. No, I have decided to raise the global threat level purely by quantity.


How it is done


Those familiar with other "More Spawns" mods may be surprised that this one was made without F4SE or CK. Since they were not available, there was simply no choice but to arrange everything manually. Note that this mod only adds instances of already existing mob spawns. This means that it should be

compatible with any mod changing stats/clothes/etc enemies.


The advantages of this approach:


- May be more stable, as it is 100% implemented with the help of entries in esp and is not dependent on runtime scripts.

- Hence, it has no dependence on F4SE (as if it matters when everyone is using it anyway).

- Must be compatible with consoles



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