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WMX - Weapon Modifications Xpanded v2.0 - DLC-compatible settlement building workshop - build literally anywhere

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Mod version:v2.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

This is my first mod for Fallout 4. Its creation has been a great experience, and I will definitely continue to update it to add new and cool features!


My mod adds conversion of gun projectiles that use a new slot (Conversion) on all guns. He also adds barrels, sights, suppressors, shops, etc. to several cannons that did not have them. I made stores that convert the type of ammunition used by your weapons, and more. See below for a full list of features!


The new WMX workshop, which functions as a settlement workshop, except that you don't get "You need to clear this location of enemies," in fact you can teleport the new WMX workshop to any location (even during combat!) and build EVERYWHERE! The most pleasant thing is that you do not need the mode of God for construction. You can teleport to the WMX workshop using a teleporter as well as male and female settlers for your new "settlement"! Adds WMX workbenches to QASmoke, Crater of Atom, Pre-War Sanctuary Hills, and The Institute. I've decided to move the QASmoke key to the new WMX workbench inside the Institute, so you can't get to the Institute early using my mod. The key for ALL placed WMX workbenches is inside QASmoke on the workbench, it is needed before you can build in the Institute, the Atom Crater, the Hills of the Pre-War Shelter and, of course, in QASmoke itself. Fun construction!


A teleporter is a separate weapon that teleports friendly NPCs and several different items to your location.


Now I have added the entrance to QASmoke in Concord (watch the video to get a clue about the location!) and the doors inside QASmoke that lead to the pre-war Hills Refuge, pre-war Storage 111, the Institute, Castle Tunnels, Atom Crater and Concord.




WMX v1.6 Feature Video





Features

Teleporter (new weapons, full integration into the level list): Will appear when your player reaches level 25. It can be found on storm troopers, death claws, miralurk queens, and watch bots. An explosion of teleportation can render the NPC intolerant, and recharging occurs very slowly. Be careful where and when you shoot this thing, you can make some people angry and be killed :)


Characters-teleporters: Stormtrooper, Bug, Brotherhood Soldier, Clone (placed a clone of you!), Institutional Synth, Minitman, Raider, Railway Agent, Triggerman.


Teleportation objects (all owned by the player, no cell reset error): Weapon Workbench, Armor Workbench, Mattress (it can be used for sleeping), Cooking Boiler, Power Amor Station. Chemical Station, Storage Container (Unique), Foundation House




Transformations (any weapon, transformation slot): Tesla Arc, Telekinetic, Gaussian Bullet, Gamma Wave, Zeta Wave, Red Laser, Blue Laser (with black tracers... Very cool!), Liberty Prime Laser, Institute Laser, Cryogenic, Inferno (fire), Plasma Inferno (plasma fire), Alien Blaster, Plasma and Baby (micronuclear bomb).


Function Conversions (Slot Conversion): Automatic Fire Mode (any weapon) Resuscitator (any weapon) - animates enemies to help you until they die, Shotgun Conversion (single-charge weapon) - does not alter your weapon's projectile. Only valid for the following weapons: 10 mm, revolvers, combat rifle, ridder, missile, gamma gun, Gauss rifle, hunting rifle, institute weapon, laser weapon, laser musket, pipe weapon, plasma weapon, submachine gun.


Revolver (tube and .44) Cylinders:.44 Special, .44 Magnum, .45, .45 ACP (.38 also with installed WMXtras)


Revolver modifications: Compensator, Muzzle brake, Silencer, Recon short sight, Recon long sight, Reflex sight (Dot)


Modifications of revolver (pipe): Bull barrel


Sightings: More sights on most weapons, very long sight Recon (+7 precision more than long sight Recon)


Stores (any weapon): 2mm electromagnetic cartridges, extraterrestrial blaster cartridges, gamma cartridges, plasma cartridges, thermonuclear cells


Mingan modifications: 5.56 mm and 10 mm cylinder conversions


Fatman Mods: Liberty Prime Bomb Launcher


Misc: The store slot was unlocked on most weapons that could not be changed before


DLC76 by KillroyICS Changes QASmoke compatible with WMX since version 2.0!



Doors (QASmoke, The Institute, Pre-War Sanctuary Hills, Pre-War Vault 111, The Castle Tunnels, Crater of Atom): These doors will take you to all the locations listed, see my videos above for a demonstration of everything! Fully functional, I did not find any bugs. Saves work in all locations! Now there are custom NPCs in front of every door in QASmoke so you know which door leads where. I have enabled the rendering of the sky inside QASmoke, as well as the fast moving from QASmoke. Every door in and out of QASmoke requires a hidden key that is somewhere in the castle so you don't get into QASmoke too soon.

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