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- ATF (Alarm Toolkit for Firearms)

ATF (Alarm Toolkit for Firearms)
About This Mod
Make sure you have downloaded his above mods to firearms.
For users of mods:
This will be required to ensure that future firearms are compatible with my Firearms fashion and other fashions created from this toolkit.
For fashion designers: This is a set of tools,
helping fashion designers create firearms that are compatible with my firearms fashion and future fashion. Please leave this mod as a dependency.
Information for mod authors to customize in their own mods for firearms:
Guns use:
_Firearm_Pistol for base
"BoostsOnEquipMainHand" "AttackSpellOverride(Main-Hand Firearm Attack, Projectile_MainHandAttack); AttackSpellOverride(ATO_SneakAttack, Projectile_SneakAttack); UnlockSpell(ATO_PiercingShot); UnlockSpell(ATO_MobileShooting); UnlockSpell(Shout_Reload_MainHand); IF(HasFirearmEquipped()):UnlockSpell(Shout_Reload_Both)"
data "BoostsOnEquipOffHand" "AttackSpellOverride(Firearm attack in left hand, Projectile_OffhandAttack); UnlockSpell(Shout_Reload_OffHand)"
data "StatusOnEquip" "HANDLE_CANNON_OH_RANGED_MH" (Do not delete this)
PassivesMainHand data ATO_Ammo_Passive
data "PassivesOffHand" "ATO_Ammo_Offhand_Passive"
_Firearm_Pistol_1 for +1
data "DefaultBoosts" "WeaponEnchantment(1); WeaponProperty(Magical)"
_Firearm_Pistol_2 for
+2 data "DefaultBoosts" "WeaponEnchantment(2); WeaponProperty(Magical)"
_Firearm_Pistol_3 for +3
"DefaultBoosts" "WeaponEnchantment(3); WeaponProperty(Magical)"
Rifles:
_Firearm_LongGun for base
data "Properties of weapons" "Ammunition; Heavy; Two-Handed; Loading"
data "BoostsOnEquipMainHand" "AttackSpellOverride(Right hand firearm attack - Longarms, Projectile_MainHandAttack); AttackSpellOverride(ATO_SneakAttack_Longarm, Projectile_SneakAttack); UnlockSpell(ATO_PiercingShot_Longarm); UnlockSpell(Shout_SteadyRangedCrossbow); UnlockSpell(Shout_Reload_Longarm)"
data "PassivesMainHand" "ATO_Ammo_LongArm_Passive"
_Firearm_LongGun_1 for +1
data "DefaultBoosts" "WeaponEnchantment(1); WeaponProperty(Magical)"
_Firearm_LongGun_2 for
+2 data "DefaultBoosts" "WeaponEnchantment(2); WeaponProperty(Magical)"
_Firearm_LongGun_3 for +3
"DefaultBoosts" "WeaponEnchantment(3); WeaponProperty(Magical)"
For musketon/shotgun:
_Firearm_Blunderbuss for base
"BoostsOnEquipMainHand" "AttackSpellOverride(Main-Hand Firearm Attack - Longarms, Projectile_MainHandAttack); AttackSpellOverride(ATO_SneakAttack_Longarm, Projectile_SneakAttack); UnlockSpell(Projectile_Blunderbuss_Knockback); UnlockSpell(Projectile_Scatter_Shot); UnlockSpell(Shout_Reload_Longarm)"
_Firearm_Blunderbuss_1 for
+1 data "DefaultBoosts" "WeaponEnchantment(1); WeaponProperty(Magical)"
_Firearm_Blunderbuss_2 for
+2 data "DefaultBoosts" "WeaponEnchantment(2); WeaponProperty(Magical)"
_Firearm_Blunderbuss_3 for +3
data "DefaultBoosts" "WeaponEnchantment(3); Weapon Property(Magical)"
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