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ATF (Alarm Toolkit for Firearms)

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Mod version:1
Game version:3
The mod has been successfully tested for the absence of viruses
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About This Mod

Make sure you have downloaded his above mods to firearms.


For users of mods:

This will be required to ensure that future firearms are compatible with my Firearms fashion and other fashions created from this toolkit.


For fashion designers: This is a set of tools,

helping fashion designers create firearms that are compatible with my firearms fashion and future fashion. Please leave this mod as a dependency.

Information for mod authors to customize in their own mods for firearms:

Guns use:


_Firearm_Pistol for base

"BoostsOnEquipMainHand" "AttackSpellOverride(Main-Hand Firearm Attack, Projectile_MainHandAttack); AttackSpellOverride(ATO_SneakAttack, Projectile_SneakAttack); UnlockSpell(ATO_PiercingShot); UnlockSpell(ATO_MobileShooting); UnlockSpell(Shout_Reload_MainHand); IF(HasFirearmEquipped()):UnlockSpell(Shout_Reload_Both)"

data "BoostsOnEquipOffHand" "AttackSpellOverride(Firearm attack in left hand, Projectile_OffhandAttack); UnlockSpell(Shout_Reload_OffHand)"

data "StatusOnEquip" "HANDLE_CANNON_OH_RANGED_MH" (Do not delete this)

PassivesMainHand data ATO_Ammo_Passive

data "PassivesOffHand" "ATO_Ammo_Offhand_Passive"


_Firearm_Pistol_1 for +1

data "DefaultBoosts" "WeaponEnchantment(1); WeaponProperty(Magical)"


_Firearm_Pistol_2 for

+2 data "DefaultBoosts" "WeaponEnchantment(2); WeaponProperty(Magical)"


_Firearm_Pistol_3 for +3

"DefaultBoosts" "WeaponEnchantment(3); WeaponProperty(Magical)"


Rifles:

_Firearm_LongGun for base

data "Properties of weapons" "Ammunition; Heavy; Two-Handed; Loading"

data "BoostsOnEquipMainHand" "AttackSpellOverride(Right hand firearm attack - Longarms, Projectile_MainHandAttack); AttackSpellOverride(ATO_SneakAttack_Longarm, Projectile_SneakAttack); UnlockSpell(ATO_PiercingShot_Longarm); UnlockSpell(Shout_SteadyRangedCrossbow); UnlockSpell(Shout_Reload_Longarm)"

data "PassivesMainHand" "ATO_Ammo_LongArm_Passive"


_Firearm_LongGun_1 for +1

data "DefaultBoosts" "WeaponEnchantment(1); WeaponProperty(Magical)"


_Firearm_LongGun_2 for

+2 data "DefaultBoosts" "WeaponEnchantment(2); WeaponProperty(Magical)"


_Firearm_LongGun_3 for +3

"DefaultBoosts" "WeaponEnchantment(3); WeaponProperty(Magical)"


For musketon/shotgun:

_Firearm_Blunderbuss for base


"BoostsOnEquipMainHand" "AttackSpellOverride(Main-Hand Firearm Attack - Longarms, Projectile_MainHandAttack); AttackSpellOverride(ATO_SneakAttack_Longarm, Projectile_SneakAttack); UnlockSpell(Projectile_Blunderbuss_Knockback); UnlockSpell(Projectile_Scatter_Shot); UnlockSpell(Shout_Reload_Longarm)"


_Firearm_Blunderbuss_1 for

+1 data "DefaultBoosts" "WeaponEnchantment(1); WeaponProperty(Magical)"


_Firearm_Blunderbuss_2 for

+2 data "DefaultBoosts" "WeaponEnchantment(2); WeaponProperty(Magical)"


_Firearm_Blunderbuss_3 for +3

data "DefaultBoosts" "WeaponEnchantment(3); Weapon Property(Magical)"


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Similar Mods/Addons

Game Version *

3 (ATF (Anxiety's Toolkit for Firearms)-10996-1-1-0-1-1730611246.zip)