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Automated calls
About This Mod
This mod adds a switchable passive effect that will allow you to enable or disable AI control of all group calls during combat.
Turn on Call Automation is added to your Tav after you turn on and turn off Non-Dead or after a short rest. The "Toggle Call Automation" feature is disabled by default. Look for the fish head badge. The switch is only given to the tavas. When automation is active, summoned creatures receive a red fish head icon ("Block automation") that can be turned on to exclude this creature from automation.
Automated Summons SE Automation Aura
replaced with scripts. Improved performance, endless range of automation, and more responsive automation in combat. Uses the base switch as the on/off switch. If you're using this version of fashion, you'll need Norbyte's Script Extender. Turn off the switch before switching. Do not use it with a non-SE version of fashion. Not fully tested, but preliminary tests are OK.Login
!sailor_removeauto will remove the automation status from all group members that have it.
Deleting
To try to remove this mod from the save, you can temporarily remove the switches by activating the passive "Remove Automation Switches" feature. To consolidate and reduce unnecessary clutter, it will also temporarily remove passive abilities from Animate Dead++.
Automatic invocation and revival of the dead++
Use automation from only one source. Load after AD++. The differences between them are:
- AD++ automates only the undead.
- Since automatic creatures do not use a jerk, both modes force a jerk under certain circumstances. Automated Summons uses a free spurt, while AD++ uses a full spurt. The reason is that conditions under which creatures affected by this mode may need to make a breakthrough are less predictable. So I don't want to waste their turn on the dashboard they didn't need to use.
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