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Extended Incidents (continued)
About This Mod
Mod "Advanced Incidents" will increase the number of events that your colony will face. New developments are usually counterbalanced by long-term events that can be mitigated or eliminated with proper planning or response if they have a significant impact on the colony.
The mod does not require a new save. If you have it installed, it uses a psychological system.
New events:
The quarrel: The relationship between the two friendly pawns is marred by a quarrel until it is settled.
Homesickness: One of your pawns is homesick. You can pass this on in conversation to another pawn until they make your entire colony miserable!
Group: Two pawns who dislike each other divide the colony into groups of friends. Members of each faction can engage in combat.
Sabotage: If you notice that something is not working on the base, be careful with the settlers. Somebody's to blame. But who is it?
Thieves: Settlers and pets may notice that thieves are trying to infiltrate your base and steal valuable items that won't leave you without a fight!
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