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Extended Incidents (continued)

3
Mod version:1.0 - 1.5
Game version:1.0
The mod has been successfully tested for the absence of viruses
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About This Mod

Mod "Advanced Incidents" will increase the number of events that your colony will face. New developments are usually counterbalanced by long-term events that can be mitigated or eliminated with proper planning or response if they have a significant impact on the colony.


The mod does not require a new save. If you have it installed, it uses a psychological system.


New events:


The quarrel: The relationship between the two friendly pawns is marred by a quarrel until it is settled.

Homesickness: One of your pawns is homesick. You can pass this on in conversation to another pawn until they make your entire colony miserable!

Group: Two pawns who dislike each other divide the colony into groups of friends. Members of each faction can engage in combat.

Sabotage: If you notice that something is not working on the base, be careful with the settlers. Somebody's to blame. But who is it?

Thieves: Settlers and pets may notice that thieves are trying to infiltrate your base and steal valuable items that won't leave you without a fight!

Similar Mods/Addons

Game Version *

1.0 (expanded_incidents_continued.zip)