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"Powerful Faction Bases (Continued)" mod
About This Mod
It's a mod to test concepts that I've created for fun, and has the fact that basic basement attacks are not an important element of the game.
The enemy is not really dependent on the player's strength, so I was always disappointed with how easy it is to destroy the NPC faction's foundations. I didn't have enough knowledge of the mode realm to change that, so instead increased the strength of the enemy who defends the basics of normal NPCs.
These huge foundations are protected by a large number of units that are more powerful than the original ones, creating additional problems at the end of the game and overcoming titanic efforts. Attacks on these fundamentals are about suicide, as they should be nearly impossible, but it is possible that ambitious players will try to destroy them, just to fill themselves with the victory of the hippo-hippo ... Fashion Functions:
+This mod does not add any new items to improve enemies. + More enemy farmers protecting the settlement. + New options for powerful enemies for ordinary political groups that seem only defenders and therefore do not affect the difficulty of the raid. + Restrictions on towers available in NPC settlements have been removed. +Models allow you to resize NPC settlements. +MOD model allows you to change the number of enemy settlements on the map (default = 2). This affects the number of enemies and allows you to use it to adjust the difficulty.
Incompatible mods:
Miner. Card against fractional basis
Big bass
VFE - settlers and insects
Generation of vanilla base has been expanded
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