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Natural History Museum - Settlement

1
Mod version:1.1
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Natural History Museum settlement - with restored T-Rex statue and scrap debris

Situated in Westminster's world space, this fashion turns the Natural History Museum into a fully functional settlement providing a large central headquarters settlement for Wayfarer in the heart of Westminster.


This beautiful building is a huge operational headquarters for your empire, at the center of which is a huge dinosaur skeleton, restored using a telegraph pole in accordance with the law to become the center of your settlement.


Most animals, such as wooly mammoths, are also fully mobile and suitable for use.


Please note:

This is my first fashion, but I will continue to work on it and make more objects that can be scrapped. Instead of uploading an additional version with the junk and trash removed, I'll make all the junk scrubbed so you can choose how clean and tidy you want the building to be. Most Fallout London settlements have many bugs at the moment, especially with regard to supply lines. As soon as the FOLON team has a chance to fix them, I will update the mod to fix the latest issues.


The Place Anywhere mod with [Extra Objects Enabled (INSERT KEY)] makes even more objects movable/breakable and is recommended for use.


What's working right now

Full internal workshop (like Vault 88 in the base game DLC)

The map marker of the settlement is fully functional.

Appointing settlers to work seems to be working well, and settlers remain appointed.

The area is completely designed for sandbox and navigation grid, settlers use all three floors of the central hall.

The supply lines are functioning, and the Providers are coming out of some other settlements, and I've been able to establish a working supply line with London Bridge. Most of Fallout London's settlements are quite glitzy at the moment, especially with regard to the supply lines.

Many types of debris must now be recyclable, and I will continue to add to that list.

The cell changes are fully compatible with the basic game quest in the location, and the quest can be completed without any problems, as I intentionally left key areas outside the construction zone.


Preliminary combinations are regenerated to improve performance and stability.

Coming soon

More reliable supply lines (Team FOLON corrections required for all settlements)

You can scrap all objects in a location. This process is time-consuming and requires manual extraction from precombines and the addition of recipes.

Controlled lighting in the new service area.


Similar Mods/Addons

Game Version *

all (Natural History Museum Settlement Mod-482-1-1-1725105895.zip)