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Dynamic names for items
About This Mod
So, the names of all subordinate states will be unified according to [Level of Subordination] and [Suzerain Regime]!!
Only names of subordinate states.
Each level of subordinate states under monarchy, theocracy, presidential, parliamentary, and committee systems has a corresponding special name.
You can set some simple presets in the Rules of the Game, such as the length of names of subordinate states (short names from one word, two different naming systems), prefixes and suffixes for colonies, etc.
Added a new diplomatic action "Appoint a Local Government Leader", which is softer than the initial appointment of governors (AI will not use it).
Some subordinate states have additional settings of "tasty" names, for example, puppet states are called "Reichskommissariat" if the suzerain is a fascist state.
Example:
If the supervisor has a committee system, the name of its subordinate state, North Korea, would be (a short name in parentheses):
Puppet or Vassal: North Korean Special Zone (North Korean Province)
Protectorate or Dannish State: Union of North Korean (North Korean District)
#If North Korea also has a republic, it will be called the Federal Republic of North Korea.
#If North Korea also has a committee, it will be called the Federal Socialist Republic of North Korea.
Compatibility.
Compatible with any mods that do not affect the change of country names.
If other mods have changed the dynamic country names in the commondynamic_country_names0_dynamic_country_names file, especially in the DEFAULT section:
DEFAULT = { # ACW revolters dynamic_country_name = { name = csa_revolt_name …… } }
this is incompatible. For example, [names of nations] ARE NOT COMPATIBLE (now [names of nations] ARE COMPATIBLE, thanks to @Shavius for Compatch), and [Dynamic names of OTTO] are YES.
Other.
I apologize for the late delivery of the English instruction to English-speaking users, due to my initial ignorance of STEAM operations.
Thank you for using this fashion. I'm not an English speaker, and this introduction is translated in a machine-readable way, modified by my superficial knowledge.
Because of this, the localization of English is also quite crude. If you know how to do it well, please help OvO.
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