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Victoria's Trench Coat 2

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Game version:all
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About This Mod

- Guaranteed operational version 1.7.5 - entrance to the trench with a machine gun, successful bombardment of the trench, placement of chemical weapons, successful bombardment of the trench with chemical weapons, wearing gas masks, primitive combined weapons Added combat conditions that bring the power of the machine gun and poison gas to Victoria 2. - Instead of strengthening the hand machine gun technology, the mobilization option was changed to allow the delivery of hand machine guns. "It allows you to fire machine guns earlier than Vanilla and later on. - Delivery of a manual or fully automatic machine gun using the mobilization option allows you to engage the machine guns during defense. - Fully automatic machine gun close-up tactics are 10 times more likely to be triggered than hand machine guns. "In vanilla, the probability of tactical change increases by 1% every 10 days, and in fashion by 10% every day. This allows the generals to show their skill at last, even if they are unlucky enough to choose the wrong tactic. - Trench bombardment can be called upon if howitzers or siege artillery make up at least 10% of Allied forces and the enemy supplies machine guns. - If the bombardment of enemy trenches began at a time when the defending player is equipped with machine guns and is not in the machine gun trench, the defending player immediately moves into the machine gun trench. - If chemical weapons are supplied, you can activate chemical rationing. - Unlike "Victoria 2", where poison gas is activated unconditionally, in this mode it may not be activated due to the characteristics of the terrain, wind direction or weather conditions, but after activation it becomes more powerful than in "Victoria 2". ...If the enemy activates the chemical rations when refueling the chemical weapons, the gas mask will be activated immediately. - Primitive combined arms may be activated if mechanized infantry, heavy and light tanks make up at least 10 per cent of the detachment. - For every 10% mechanized infantry, 10% heavy tanks and 10% light tanks, the likelihood of using chemical weapons is reduced. - Capture machine gun trenches without artillery support can be due to a commander's specific characteristics, artillery misfire, problems with firing time or communications. However, since an attack on an enemy machine gun trench without artillery support may cause high casualties, artillery support should be considered where possible. It is advisable to assign an artillery commander to plan the attack or an artillery commander to raise the level of the attack. - Even when using poison gas, it is recommended that you assign an attack planner or artillery commander as your commanding officer, increasing your artillery support. - Added the ability to increase or reduce the probability of combat conditions, added as a fashion to existing character traits. - If both armies are equal in size, the attacker has military technology comparable to that of an unauthorized country, the machine gun exchange is approximately 1:100-200; - If both armies are equal in size, the attacker and the defender have comparable military technology and do not receive artillery support, the machine gun exchange is approximately 1:10-100; - If both armies are equal in size, the attacker and the defender have comparable military technology and receive artillery support, the machine gun exchange is approximately 1:3:10. "If both armies are equal in numbers, and the attacker and defender have comparable military technology, you can use poison gas, etc. If both armies are equal in number, and the military technologies of the attacking and defending sides are comparable, then the ratio of exchange of poison gas for gas masks is approximately 2-5:1 - If both armies are equal in number, and the military technologies of the attacking and defending sides are comparable, then the ratio of exchange of poison gas plus artillery fire for gas masks is approximately 1-2: If both armies are equal in number, and the military technologies of the attacking and defending sides are comparable, then after trench war the ratio of exchange of primitive combined weapons for machine guns is approximately 1-4:1. Once trench warfare becomes the norm, war becomes a war of attrition, and the longer it lasts, the higher the death toll from fighting. As trench warfare becomes the norm, the pace of training, conscription, first aid, and field hospitals become more important than holding the front line vanilla as the postwar casualties increase significantly. - Starting from the third stage, the learning speed became twice as high as that of vanilla. "With the introduction of the machine gun, training methods have also become very important in warfare. This was because it became important who would fill the front line quickly and with more soldiers. "It has become important to practice poison gas and armored vehicles before the enemy gets through the trenches. "Trench warfare doesn't work well when run by allied commanders who don't have poison gas or machine gun capability. Countries of varying levels of technology are thus advised either to stay out of the war at the outset or, if they do, to use the option of withdrawal. - The power of machine guns and poison gas was changed in State of War so that the AI's attacking ability was almost no different from the vanilla one. "AI has been modified to prioritize research into machine gun, poisonous gas and armor technologies. - Observational tests show that AI is being used very well. - Army Supply Mod https://steamcommunity.com/sharedfiles/filedetails/.id=2886311000 - Compatible with Korean Paradox Interactive Game Community Address: https://gall.dcinside.com/mgallery/board/lists.id=rome - Supported Languages: Korean, English - All error messages are welcome.

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all (3302581688_Victoria2_Style_Trench_Warefare.zip)