
VBCOL
About This Mod
I made this build for myself and my project. There are a lot of changes in it, and I have modified them (in my opinion, I have improved them somewhere, cut them out somewhere superfluous).
There are many things that can be configured, but not all configurations can be synchronized with the server. Let me explain. If the server in the configuration writes a value of 0.5 (this is twice as long as the extended time), and the client in the configuration writes 1 or 0.3 and starts the game, then it will have a duration of 1 or 0.3 days, because the configuration changes when connecting to the server, rebooting, having to log in to the server to change it. If the player finds it difficult to change the value each time, they will always have their own value. The same applies to other parameters that I did not add to the configuration.
If you are prompted for this mod, you can modify some of the details slightly or create a more detailed description when prompted.
The mod includes the following features:
1) Adding stacks to the kiln/blast furnace at a time.
2) Corrections for climbing narrow stairs
3) Improved notification when receiving multiple items in a row
4) Adding small ores to blast furnaces / smells
5) Set up damage to buildings depending on the attacker (player's creator, other players, mobs, weather)
6) Clean up unnecessary damage records
7) Doubling the duration of day and night (more will reduce fps)
8) Ability to feed and thus treat pets
9) Fix the plants with the possibility of scenario selection
10) Dismantling of workbench parts (removal of downgrade function during dismantling)
11) Impact angle corrections (allows players to hit opponents above or below)
12) Modification of the treacherous collider (allows the player to pass through areas where squatting is not allowed at full body height)
13) The Swamp key breaks in 33% of cases.
14) Fix multiplayer (to reduce the chance of spitting out of the game)
15) Changes in the wood/stone/ore line (the bronze pick no longer lies in the wasteland so that no one misses).
16) Ability to extinguish torches/bonfires/fireplaces.
17) The range of the quarries depends on the level of the workbench
18) Be able to identify the possession of weapons that can be used underwater
19) Be able to use shackles and fireflies at the same time
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