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Valheim Of Warcraft - gameplay configs
About This Mod
The creature level and lute control, Spawn This, Drop That, Epic Loot, and Terraheim configuration files can be used separately but are shared.
Each configuration file contains detailed configuration information.
Sometimes there are also examples and instructions for making changes.
Features
Creature levels and loot control include settings that make group play with friends more challenging but also more useful. Instead of making monsters harder depending on the number of players, the difficulty level is fixed, and only stars (up to 5 creatures) become harder.
Spawns Replaces some of the original spawners, makes meadows colder than other worlds, adds more complex dungeons, and adds creatures to unexplored areas.
Fallen alters the prey of many complex creatures, making them worthy of killing.
Lute EpicLoot has been modified to fit a model in which low-star creatures drop fewer magical items, and high-star bosses and creatures drop more.
The cost of terraheim reformation was changed, and some dmg balances were also changed to fit the rest of the configurations.
Creature and lute level control.
org.bepinex.plugins.creaturelevelcontrol.cfg
This means that the adventure alone is dangerous, but if you take a group of friends with you, it suddenly becomes easier. Grouping is worth it, especially in battles with bosses.
Increases basic health/damage by 160%/12% (3+ people), 40%/4% (solo).
Bosses are now always crawling with Summoner attachments, which not only reduces damage and slows down the fight, but also makes it more interesting.
Camps/dungeons are reclaimed every 30 days and items are reclaimed every 30 days.
Creature settings.yml
Involves changing the star luck for each biome at the world level, the complexity of the biome remains the same regardless of when you visit it.
Gives each biome a certain chance to inject and gives it a theme.
Changes to some creatures, such as snakes, decrease the star scale.
Spawn That.
Changes to spawn_that.world_spawners.OGSpawns.cfg.
Removed spawns in the meadow at night for most gradwarves/shamans/brutes, as well as for draugs, skeletons and fulings, and even after defeating bosses.
Spawn_that.world_spawners.AshLands.cfg
Adds spawns of skeletons, fenlings, stone golems, goblin shamans and rare berries to AshLands.
spawn_that.local_spawners.Dungeons.cfg (new)
Burial chambers, flooded crypts, mountain caves (20, 35, 50% chance to open 1 or more stars to level up), Enfestd mines (50% chance to open 2 or more stars to level up)
Drops
Drop_that.character_drop.BaseCreatures.cfg
The probability of getting trophies from some creatures is increased.
The frequency of skin and meat loss is changed.
Added loot for creatures with higher stats.
drop_that.character_drop.AdditionalCreaturesChanges.cfg changed
Domesticated creatures now have more loot on them than before.
Deer, wild boars, and wolves now throw more loot into foggy, rainy, and snowy weather.
Draughra and Draugr_elites now drop chains.
Golems are now dropping silver ore.
Grailins rarely drop hoes and cultivators.
Drop_that.character_drop.bosses.cfg
With Electira falls to rub/leather, with Bonemass - chain/bag, etc.
drop_that.character_drop.infusions.cfg (does nothing without cllc)
Releases permafrost, hard nuclei, hard horns, obsidian and seeps into relevant infusions.
drop_that.character_drop.AshLands.cfg (does nothing without cllc). cfg.
The table of precipitation added fire metal ore and obsidian soil of Ash.
Epic loot.
Spell cost.json
Reagents have been removed.
The enchantment of weapons and armor has become the same and is used for enchantment.
The cost of enchantment is reduced.
Lot Table.json
The probability of low starmobs falling was significantly reduced.
The rarity now increases with each new biome.
Pickles and tools removed from the loot table.
The Terraheim weapon is now included in the drop table.
magicffects.json
Most of the changes were made to complement the Terraheim armor set and the Legend of Valheim class mod.
Tank weapons, such as swords, spears and clubs, can only use the status "Protection".
Dps weapons can have more effects than dmg.
Flat resistance was abolished and merged into Ele and Phys-only resistance.
Terrageim.
Weapon balance.json
All of the timber conditions have been changed to Core wood or Fine wood, and some damage values have been changed.
The animation speed has changed.
Balance.json
Supporting subjects have been reduced so that they can be obtained earlier.
Remodeling has become more expensive and is now used only to improve quality.
Plans for the future.
Stabilize existing configurations.
Add named items to bosses and chests.
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