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Simplified loot multiplier
About This Mod
Defeat monsters to gain more loot.
Notes.
This mod is inspired by Loot Multiplier X2, but not directly related to it. I suffered from a shield error and as of (12/19/2022) it was still not updated, so I decided to create my own lute multiplier in the hope that it would work around the error.
The main file is attached only to the drop from the monsters; there are additional files for Material (ore/tree/etc.) and Gathering (bait). Do not use additional files if you are using Valheim Plus or any other mod that emits these drops. This mode does not support fish reproduction and there are no plans to add it.
Simple Lute Multiplier
This mod (main file) doubles the prey when killing monsters.
Configuration File
## Configuration file created by MonsterLootMultiplier v1.0.0 plugin.
## Plugin GUID: MonsterLootMultiplier
General information.
## Monster hit multiplier.
## Configuration Type: single
# Default value: 1
Monster Crash Multiplier = 1 (number of floating points)
## Disable bosses rewards.
# Configuration type: Bool.
# Default value: true
Disable bosses trophies = true.
## Enable Allow list.
# Boolean value configuration type.
# The default value is false.
White List Enabled = false
Allow list settings.
1. Run the game once to create the file, or create it yourself in the plugins folder (whitelist.txt).
2. Add one item to each row. Item names/IDs can be found on the wiki. Currently (31/12/2022) the wiki is not fully updated for Mistlands. You can find the values that you want to include in the Allow list in the Command field.
3. Set the configuration file to true. 4. Start the game and enjoy!
4. Run the game and enjoy!
Multiplayer
1. you must install the mod on the server and the client.
Option files.
Original and selectable factors.
1. This additional file increases resources (trees, stones, feathers, etc.) and collectible items (raspberries, blueberries, etc.).
2. 2. This file has a "whitelist" function. The name of the white list is resourceMultiplierWhitelist.txt in the plugins folder.
Installation (manual)
If you use other modes that duplicate resources or selectable options, they can cause unexpected behavior even if they are disabled in that mode. Use only one, and if you are using a mode that is not disabled in this mode, use the following: 1.
1. Expand the archive to "<GameDirectory>〚Bepinexplugins〛".
2. 2. Run the game at least once and create a ResourceMultiplier.cfg file.
3. Change the value of "Resource Multiplier" or "Selectable Multiplier" and restart the game.
Configuration.
## The configuration file was created by the ResourceMultiplier v1.0.0 plug-in.
## Plugin GUID: ResourceMultiplier.
[General] ## Resource Multiplier.
## ResourceMultiplier.
## Configuration Type: Single
## Default value: 1
Original factor = 1 (this takes floating point numbers).
## Multiplier to choose.
# Configuration Type: 1 Single
# Default value: 1
Selectable magnification factor = 1 (this accepts floating point numbers).
# White List is included.
# Configuration type: Boolean value.
# Default: false
Enable Allow List = false
Allow list settings.
1. Run the game once and create a file or create your own file in the plugins folder (resourceMultiplierWhitelist.txt).
2. Add items line by line. The item name/id can be found on the wiki. The values to be included in the allow list can be found in the column 'Command'.
3. Set the Allow List activity in the configuration file to true.
Multiplayer
1. must be installed on the server and client
Z_AdvancedLootChance (gulls and crows so far).
1. This option file is in an early stage of development and is intended for Valheim Plus users who cannot use the source and selectable multiplier due to conflicts, but would like to apply the multiplier to bird falls (currently only gulls and crows).
Unlike other multipliers that multiply the result of a fall, this mode works with the preliminary setting of the probability (input) of a fall. This means that the end result will be more random. In other words, if you set the value to 10 in the ZAdvancedLootChance.txt file, each bird that falls out will have a 10 chance of falling out. By default, birds will drop 3 feathers each, so the end result will be greater than 3 but no more than 30 feathers. To avoid conflicts, this should be done instead of multiplying the result directly.
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