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Object Remover
About This Mod
ObjectDeleter allows you to set targets with the mouse and remove certain objects from the game by pressing the (customizable) hotkey.
What is ObjectDeleter?
The default value of ObjectDeleter is SOLALT + Y to target a specific object in the game using the mouse (just hover over it) and subtract it from your world by pressing the hotkeys (configurable).
Why did you make this regime?
Walheim contains quite a few objects that cannot be removed or destroyed after spawning. This regime is an attempt to solve this problem.
What about those who can use it?
Unfortunately, it is almost impossible to be absolutely sure that no one will use it. Even if you force and use this mode on your server, compiling this mode and removing its requirements is not that difficult.
Objects that can be deleted using this mode.
If you enable unsafe mode in Settings, you can delete all objects. However, this option is ignored when decommunization is connected to the server. It is only available in single-player games. If multiuser or insecure mode is disabled, you can only remove objects from the internal whitelist. These are objects that I have tested and they should be able to safely remove them without causing any harm. When you publish an update, more objects are added.
This means it is safe to use.
In most cases, yes, unless you have turned on the unsafe mode. However, please use it at your own risk. I probably can't think of every scenario and test every object carefully. Therefore, use good judgment before removing anything. For example, removing the world's hotspots or dungeon entrances is not a good idea. Fortunately, they can't be removed with this mode anyway.
Golden Tip: Make a backup copy of protecting your world before using this. If something happens, you can tell me what I can do to prevent it from happening again in future updates
So how do I know if I can delete an object without unsafe mode? What if he can't?
Hover over the object you want to delete and press the hotkey. If nothing happens, check the BepİnEx console that runs next to the game. If the mode sees an object (if the console does not see a message and the object has not been deleted, make sure it is close enough), it will see a message like:
Cannot delete: [objectName] (the object is not in the list of objects that can be safely deleted)
If you think this object can be deleted, send it to this mode page with the name of the object you want to add. If I agree with you, I will add it in the next update. If I don't, I'll definitely tell you the reason and the reasons why I'm doing it.
You can also join the Discord server I created for this. It's a lot easier for me to publish updates there, so I'm much more likely to add objects here than I am to wait for updates.
Is it running on this server?
Most likely. This means that it works fine on the server, but not all objects in Valheim are configured for network synchronization. Thus, in rare cases, objects can be successfully removed on the screen, but not on objects of other players nearby.
Want to release source code?
No.. I firmly believe in open source, but publishing source code is a very bad idea because of the potential abuse of this regime.
Added additional October features:
We have implemented a local database that automatically stores target data. If you target something created by another user on the server and that user is online + nearby, your game username and steamid are saved. The next time you encounter something created by this user, you will know that they will create it. This is useful for server administrators. Roadmap (future plans):
Add missing October objects
Add a black list of objects that you should never delete so that you can safely take the next step.
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