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Terraheim - weapons, tools and armor
About This Mod
Terraheim is a redesign of Valheim's armor system to ensure that each armor set is viable for the rest of the game, as well as an expansion of the weapon to fill in the gap in the game's basic register.
Terraheim is an upgrade to the Valheim Armor System to ensure the viability of each set of armor for the rest of the game, as well as an expansion to fill a gap in the game's basic register.
Weapons and vehicles
To fill the gaps in each level, 39 new weapons and vehicles were added.
Fourteen of them are new flamethrower weapons with unique and dangerous effects, for example, using Mistilteinn to throw a wave of fire on the battlefield or teleport to an attacked place using Rhongomiant.
Projectile weapons.
Five new throwing axes were added to the three types of bombs - Fire, Frost and Lightning.
Damage values, motion set information, and recipes can be found in the Weapon tab.
If you only need a new weapon, you can disable changing your armor by setting the armorChangesEnabled field in the `balance.json` file to false.
Armor.
Each armor has a unique effect, and each armor has a unique bonus. The armor can also be "redesigned" to increase all of its properties so that it can be used in the next level of the game. These effects can range from simple damage bonuses to interesting effects such as Wyrdarrow.
If you only want to change the armor, you can disable adding items by deleting TerraheimItems.dll.
Classes
Each set of armor is divided into three classes
Berserk
Berserk focuses on evasion, ax damage, two-handed weapon damage, and endurance control.
Bowman.
Bowmen focus on dealing damage with bows, daggers, and spears. They pay special attention to ammunition flow, backstab bonuses and stealthiness. They have the worst armor ratio in the game.
Brother of the shield.
Shield sister is good at blocking and accumulating health. They can effectively deal damage with any melee weapon, but are slower than other classes. He has the highest armor rating in the game.
Braggart
Braggart armor is designed for those looking for rigid armor that has both easy status advantages and significant disadvantages. Consider these kits to be similar to Dark Souls's Calamity rings.
Additional information.
More information about each set and level can be found here.
Amplification.
As you play through the game, you can rearrange your armor. In fact, by increasing the level of armor, you get access to new materials. This increases the armor rating of the armor set and makes each bonus more effective.
For example, a bronze helmet can be forged in a forge into a bronze helmet reinforced with iron. This will increase your armor from 15 to 19 and your bonus (+5% melee damage) to +7% melee damage. The reinforcement prevents the chests from filling with obsolete equipment.
Armory Workbench
A new workbench called the Armory Bench has appeared in Terraheim. This workbench can be used from the beginning and only leather, wood and stone are required to make it. In addition, five upgrades are available to upgrade your armor to its maximum level. The workbench allows you to make, improve and forge all armor and cloaks.
Modal integration.
Terraheim integrates many popular armor mods and automatically changes armor sets to suit the development of Terraheim. Currently, one set of armor is integrated. Supporting materials
There are currently five additional support subjects:
Escfell Arch: Increase damage to trees.
Stanbrisan Belt: Increases ore damage.
The belt of Aorrtila: allows to collect additional plants from bushes and crops.
Stoelor Belt: increased camouflage speed and reduced camouflage stamine consumption.
Kazul belt: immune to wet disease.
Psalter's Belt: The belt is considered part of the armor in the armor set and gives a bonus to the set of two items.
Balance and customization.
Terraheim is very well tuned; effects, material costs, and almost all armor statistics can be set in the `balance.json` file. Weapons can be configured and disabled using the `weaponBalance.json` file. Here you can also set and disable special effects of firearms. Changes to individual armor sets can be disabled.
You can also change which armor sets have different effects. If you want the bronze armor to take damage from rangefinity or Wyrdarrow, you can do so.
However, the kit effects are different from the standard armor effects, so you won't be able to assign Thorns to helmets. Effect IDs can be seen in the balance table where you will find some effects that have not yet been applied.
In addition, you can apply armor sets from other mods in the `balance.json` file. Simply copy the existing armor set and fill in the required fields. To be honest, it's a little complicated, but mostly doesn't require explanation. For more information on how to customize your reservation, please see the "How to add/configure your reservation" tab.
Onion balance - to prevent archers from becoming an almighty class, the type of bow weapon was slightly weakened, and the speed of movement when delivering the bow was halved. This can be mitigated by wearing silver armor. If you do not like it, you can also remove it by setting the value `"baseBowDrawMoveSpeeed"` to 1 in the `balance.json` file.
Selected armor.
The AeehyehssReeper Chaos Armor Pack was integrated into Terraheim as the Chosen One.
The AeehyehssReeper Armor Set is integrated into Terraheim as a Favorite. This berserker armor is from "Evil Eyes."
If the Evil Eye finds you worthy.
Compatibility.
EpicLoot is compatible, but the restoration of enchanted armor causes the enchantment to disappear until the world is reversed/rebooted. This problem will be fixed in the future. However, there are some compatibility issues with some enchantments. Great Swords with Enchanted Attack Speed are not affected by Terraheim's velocity variation. The throwing majors are affected almost immediately.
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