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Mod version:1
Game version:all
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About This Mod

Makes roads sense.

Increases the speed of movement on roads and structures. Reduces the amount of stamina required to run on roads.

Adds additional modifiers to the normal terrain of each biome.

All values are configurable.

Roads and structures (such as floors) apply modifiers to the speed of running and sprint when the player moves on them.

They also reduce the amount of stamina used in sprints when the player moves on roads and ground.


Applies to most buildings and gives a speed bonus if you want to follow a path built from furnaces.

Machine support.


Supports speed/endurance modifiers on uneven terrain, tuned according to the biome! The marshy terrain is harder to overcome!

By default, the modifier does not apply to uneven terrain.


A status indicator indicates when the gain is applied. Currently, there are two icons: the fast speed bonus and the slow speed bonus. When no bonus is applied, the icon is not displayed. Status icons can be disabled in Configuration.

NEW In 1.0.4 => Synchronize server configuration.

Clients connecting to the server from Speededy Paths will now automatically synchronize their configuration with the server.

This synchronizes buffer values, state effect icon thresholds, and row configuration.

Synchronized server values are not available from the client side configuration editor.

Can be disabled in server configuration.


The speed and strength changes for each surface can be fully configured in /BepInEx/config/nex.speedypaths.cfg.


It is installed in the /BepInEx/plugins folder.

Similar Mods/Addons

Game Version *

all (Speedy Paths-452-1-0-8-1686709925.zip)