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Rare magic portal
About This Mod
You can limit the number of portals per character by restricting access to building materials for the teleport. Crystal and Key Economics.
By making portals a scarce resource, you increase the level of PVP and cooperation.
Not updated for Ashlands.
# Rare magic portals.
Tired that portals are the only thing that Valheim has to offer.<br>
I don't want to unnecessarily restrict things that can and can't be teleported.<br>
Would you like to see more PVPs or more collaboration between friends and bases?<br>
Do you want more portal colors, more freedom, or more restrictions?
There's a mod for you.
#### Key Features:
* Magical liquid for portals.
* 1 additional basic element added to the portal construction recipe.
* Controls fluid distribution = Controls the number of portals that can be built in the world.
* Increases the scarcity and value of portals on multi-user servers.
* Economics of crystals and keys.
* Version 2.0 will add six colored crystals and six keys: red, green, blue, purple, magenta, tanned and gold/master.
* Crystals are consumed at the entrance to the portal.
* Keys **belong** before entering the portal.
* Models the development of the economy from consumption and upgrades to long-term ownership.
* You can create private portals:
* Portals with private access only for team members.
* Special rates for private locations/cartridge portals.
* Help your server create a more interactive economy in Valheim.
* Restrictions on additional items.
* Limit on wood, stone and other items.
* Editing IsTeleportable is better done with wackysDatabase, but you can also do it here.
* PortalDrink.
* You can teleport anywhere with anything.
* Bypasses normal inventory checks.
* Portal color.
* If you just want to change the color of the portal, this mod is perfect.
Fashion video "Rainbow Color".
#### How to get crystals/keys/liquids.
Added settings for dropping liquids, beverages and crystals.
By default, liquids have a 100% 1-2 chance of dropping among elders.
Crystals/keys/liquids are primarily for multiplayer worlds<br>.
Administrators can add them to worlds in several different ways. <br>
Exit this mode : https://valheim.thunderstore.io/package/ASharpPen/Drop_That/ <br>
Sell this mode : https://valheim.thunderstore.io/package/ASharpPen/Sell_That/ <br>.
Best Trader https://valheim.thunderstore.io/package/OdinPlus/Better_Trader_Remake/ <br>.
CLLC: https://valheim.thunderstore.io/package/Smoothbrain/CreatureLevelAndLootControl/ <br>.
KG's Marketplace https://valheim.thunderstore.io/package/KGvalheim/Marketplace_And_Server_NPCs_Revamped/ https://valheim.thunderstore.io/package/ASharpPen/Sell_That/. .
KnarrTheTrader https://valheim.thunderstore.io/package/OdinPlus/KnarrTheTrader/ [11
Make an award to EpicLoot https://valheim.thunderstore.io/package/Smoothbrain/CreatureLevelAndLootControl/. .
Server rewards for achieving goals, such as the KG's Marketplace https://valheim.thunderstore.io/package/KGvalheim/Marketplace_And_Server_NPCs_Revamped/.
https://valheim.thunderstore. io/package/NewHaven/Server_Rewards/Server Rewards, but i do not recommend doing so.
### Portal colors.
* Portal Colors - When EnableCrystal is off, you can edit or change the colors manually using 'LeftControl-E' as administrator or owner.
When using TargetPortalMod, users will see a number with '^' and an internal value.
With USE_GOLD_AS_PORTAL_MASTER all colors of the portal can be set on Gold Crystal and Gold Key.
* Yellow portals - with EnableCrystals - yellow portal, yellow key - value 1.
* Red portals - with EnableCrystals - red crystals, red keys - value 2.
> Green Portal - EnableCrystals - Green Crystals, Green Key - Value 3
> Blue portal - EnableCrystals - blue crystals, blue switch - value 4
* > Purple Portal -Purple Portal -Purple Portal -Purple Crystals, with Purple Key -Value 5
* > Tan Portal -EnableCrystals- Tan crystals, with Tan switch -value 6
* > Blue portal -EnableCrystals- Blue crystals, with blue key - Value 7
* > Orange Portal - with EnableCrystals - orange crystal, orange key, - Value 8
* > White Portal - with EnableCrystals - white crystal, white key, - Value 20
Black Crystal, Black Circuit Breaker - Value 21 * > Black Portal - EnableCrystals and Black Circuit Breaker - Value 21
* Gold portal -EnableCrystals: PortalCrystalMaster (gold) crystal, gold key - Value 22
* Portal drink.
* Portal Drink - PortalCrystalMaster (Gold) Crystal - Value 22 * Portal Drink allows you to teleport anything for a customizable time (makes any portal white compared to its main color).
YML files are synchronized with other clients when they are created. The server always overwrites the client file during synchronization, unless a new portal is found or the color of the portal has changed.
## Prefab ID.
* Portal Magic Fluid.
* Portal Crystal Master.
* Portal crystal red.
* Portal Crystal Green.
* PortalCrystalBlue.
* Portal Crystal Purple.
* PortalCrystalTan
* PortalCrystalYellow
* PortalCrystalCyan
PortalCrystalOrange * PortalCrystalOrange
* PortalCrystalWhite
* Portal Crystal Black
* Portal Key Gold
* Portal switch red
* Portal switch green
* Portal switch blue
* Portal key purple
* PortalKeyTan
* Portal switch yellow
* PortalKeyCyan
* PortalKeyOrange
* PortalKeyWhite
* PortalKeyBlack
* PortalDrink.
## Configuration settings.
#### RareMagicPortal.cfg.
* [1.General]
* Server force settings:
* Turn ServerSync on/off.
* YML Logging.
* Useful for checking portal requirements: default: default: True
* [2.PortalFluid].
* EnablePortalFluid:
* Enable download and use of PortalFluid while playing.
* PortalMagicFluidSpawn:
* Generates 3 fluids by default when a *NEW CHARACTER* is created in the world/server.
* PortalFluidValue: value in merchants - 0 means no sales.
* portalmagicfluid.DropsFrom.Add("gd_king", 1f, 1, 2); // Elders 100% will drop 1-2 portal fluids.
* Drops of liquids, beverages and crystals can be customized in the Bepinex manager, but it is recommended to edit manually.
* "gd_king", 1f, 1, 2); // Elders will fall by 100%.
3.Portal Configuration"]
* CraftingStation_Requirement = $piece_workbench.
* Default workbench required.
* Level_of_CraftingStation_Requirement:
* > Lv1 workbench is required by default.
* OnlyCreatorCanDeconstruct:
* Only the portal creator can deconstruct/destroy the portal.
* Portal_Health: * > Sets the HP value of the portal:
* Set HP Portal = 400.
* OnlyCreatorCanChange:
* Allows only the portal creator to change the name of the portal tag.
* Portal_D_Restrict:
* Add items that will be limited by default.
* For example, add wood, stone.
* Change modifier key = LeftControl.
* Default shortcut to the manager and color outline that has a .EnabledCrystal && value.
* The owner can change the color if the crystal and key are disabled. * Label - left Control + E on hover.
* Forced portal animation.
* Lies.
* Force portal animation for target portal mode.
* ConfigMaxWeight.
* The default value is 0.
* The default value is 0.
* Apply controls to all portals.
* [4.Portal Crystals]
* Enable portal crystals and switches = false.
* Turn on/off portal crystals and switches.
* Crystal_Consume_Default:
* By default, each portal requires one crystal.
* Portal_Crystal_Colour_Default:
* By default, a RED crystal is required for TA consumption.
* Options: yellow, red, green, blue, purple, blue, orange, white, black, gold, none, none.
* Set USE_GOLD_AS_PORTAL_MASTER=true.
* Make gold the master key.
* If this option is disabled, gold should not be set on all portals.
* UseTopLeftMessage.
* If the mod interferes with an average portal tag message, it will appear in the upper-left corner instead.
* Portal_drink.
* Portal_drink_timer = 120: The number of seconds PortalDrink is valid.
* Biome Colours.
* Sets the default biomes colors.
* Overrides CrystalKeyDefaultColour and sets unmodified portal biome color.
* BiomeRepColours.
* Colors of biomes "Meadows:Tan, BlackForest:Blue, Swamp:Green, Mountain:Black, Plains:Orange, Mistlands:Purple, DeepNorth:Cyan, AshLands:Red,. Ocean:blue,"Biom and associated colors. - No spaces.
.
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