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More detailsSkills
About This Mod
Adds new skills to the game and remakes others. They are all configurable and can be disabled individually if necessary.
MoreSkills 0.1.10 NEW.
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New fishing skills and special creature names to tame:
1- Fishing skills.
a. The scales of the fish are now changing. Some fish are getting smaller and faster, others are getting bigger and slower.
b. Fishing skills reduce the amount of stamina consumed.
c. c. More raw fish fall from the scales of fish and fishing skills.
d. Fishing skills increase the likelihood that the fish will be caught on the main hook.
e. e. If the fishing skill is below 50, stamina is lost when the fish is hooked; if the fishing skill is above 50, stamina is increased. Stamina is restored when the line is not extended.
2- Specific names of domesticated creatures.
a. You can give your tamed creature a name of your choice. This name will be updated in HoverName and will appear when you move far enough to reboot or exit the game and restart it.
b. b. To name a tame creature, sit down, look at it, press Enter, open the chat, and type '/name'. Example is /Jordan Connor.
c. These names cannot be changed at this time. You will be able to change them. These names should look the same for everyone. Once a pet is named, it cannot be changed.
3 - Errors have been corrected.
a. Fixed some typos in the description.
b. Fixed spam "You are now taming".
c. Fixed the lack of settings of trophies and blobs in hunting.
d. Other minor fixes.
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(Any advice, guidance, help, anything, I'm happy to listen and chat with anyone: Jordan Connor#6458)
The idea behind this fashion was to make it easier to play in higher difficulty modes such as Trials of Odin and Unidarkshin's Overcome.
It was created to be more responsive to modes of increased complexity, such as Unidarkshin's Overhaul (the mode on which this mod is based).
As I said, please bear with me. This mod is my attempt to create a mod from scratch using the C# language.
This fashion was made possible by Pipakin's Skill Injector.
Some of my ideas were quickly dropped due to the existence of perfectly made mods, such as
Collecting Skills from Pipakin
Fitness skills from Pipakin
cartography by Advize
cooking skills from thegreyham
Incompatible mods
- Valheim Plus.
(Measured together)
What is in this mode and what will be added:
(They are basically configurable and can be activated or deactivated individually)
Development of certain aspects of navigation
As captain, you need a crew of sailors. But everyone learns from the wind speed. The more crew you have, the faster you can row.
Spoiler Indicator.
The captain gets 1/4000 of the boat's speed (adjustable).
Crew members who sit, scout in combat at the boat's location or on the front line get 1/8000 of the boat's speed. (Customizing)
The crew standing on the boat will have a boat speed of 1/16 000 (adjustable).
This reduces or increases the cost of the ship.
You can also select a midpoint:
By setting the middle point, you can specify the amount to multiply the first and the amount to divide the last.
If you don't want to multiply or divide, the median point can be 0 or 100.
Multiplier: Makes the cost of an object higher at the beginning (level 0) and skips it if the intermediate level is 0.
Divisor: Ignores if intermediate level is 100.
All of these values are configured.
Even if they do not coincide, there will inevitably be a lot of mistakes. I've tried this with Epic Loots and Simple Recycling, and both work fine.
(Bronze is not affected by infinity after two installations. I've tried everything in the last three days, but I don't know how to fix it. Haha)
Increases the number and probability of dropping
Activating this skill changes the number and probability of dropping from all mobs and bosses.
Gets the maximum drop limit set at level 50.
Gets the maximum minimum drop amount set at level 100.
When activated, the probability of prolapse is 100%.
The time required to tame the creature is reduced.
1- Allows you to untame at certain levels.
a. The level of mobs required for each ability (Unlock, Handler, Master) can be changed.
b. b. The taming time is reduced when each ability is activated.
c. c. If your level is below the unlock level, the tame time will default to the missing level.
d. d. If your level is equal to or above the unlock level, the tame time becomes the default time and decreases with each level. e. f. If your level is equal to or above the unlock level, the time required to tame becomes the default time and decreases with each level.
e. e. If you are equal to or above the Taming level, the time required to tame is half the default time and decreases with each level. f. f. If you are equal to or above the level of the Wizard, the time required to tame is the default time and decreases with each level.
f. f. If your level is equal to or higher than the level of the Wizard. If you are a master, the time required to tame the creature is 2 minutes.
2- If unlock mode is not activated
a. a. The time required to tame is the default time of 2 minutes for each step down to level 100. b. The time required to tame a creature is the default time of 2 minutes for each step down to level 100.
3- Compatible with AllTamable.
a. You can tame all the special, vanilla and extra creatures. b. You can tame all special, vanilla, and additional creatures. c. You can tame all creatures.
Sneaky.
Increases movement speed.
Sneak's Vanilla Skill increases the squat speed (as a "fix" for incompatibility with SkillfulMod).
Swim:
Increases the speed of swimming.
Vanilla Swimming increases the speed of swimming.
Mining.
Increases the maximum and minimum drop values.
Using the vanilla digging skill increases the amount of items that fall out.
Stamina.
Stamina increases when you are surrounded but not moving.
Stamina increases when using swimming skills when you swim.
Vanilla Swim and Strength are used to calculate the amount of stamina a player can gain. The higher the skill, the greater the number.
Cutting trees.
Increases the whole drop from the trees.
Use Vanili's "Tree Cutting" skill to increase your drop.
Jump.
Creates a roll that reduces all damage while falling (optional).
Make the damage from the fall more "exciting".
Reduces the damage of falling when you use the Jump skill.
Spoiler indicator
(if possible) not yet arrived:
Physical strength
Increase the maximum number of stakes
Improved cart movement.
(I still need to find a way to make it work without losing stakes or updating stakes depending on skill level. And make sure your mates don't interfere with the inventory of containers, etc. If someone has such an idea and wants to share it, please contact me :D)
Vitality:
Adds a basic resistance to all damage.
Production:
Production speed.
Basic statuses double as skills increase.
If possible, use it in conjunction with Epic Loot to increase the chances of getting more or better buffs.
Construction:
Construction costs fall with skills.
Hunting/fishing (if possible):
The advantage of a sense of tracking.
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