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OCDheim - DEATH TO EYEBALLING MOD
About This Mod
OCDheim is a collection of glimpses of the means by which you want to bring 22nd-century cosmic laser precision directly from the human-made moon with all its power. Your merry Viking settlement 'Stokhölm'.
OCDheim - DEATH TO EYEBALLING.
The purpose of this fashion is to allow me, who suffers from severe OCD and selective perfectionism, to enjoy Valheim in all its glory™"
OCDheim is your viking fun settlement Stocholm with 22nd century level space laser precision, right from the artificial moon. ❤️.
If, by releasing this mod, we can please at least one person with similar needs/interests/disadvantages, then it was worth doing.
How to install OCDheim.
- Make sure that BepInEx is installed correctly.
- Make sure that Jötunn is installed correctly.
- Download OCDheim from your favorite reflector:
- Thunderstore.
- Nexus Mods.
- Extract the contents of the OCDheim .zip file into the BepInEx/plugins subdirectory of your Valheim installation.
- Typical path for Windows C:/Program Files (x86)/Steam/steamapps/common/Valheim/BepInEx/plugins
- Typical path for Linux ~/.steam/debian-installation/steamapps/common/Valheim/BepInEx/plugins
Install OCDheim.
- Furniture parts will be glued to the construction parts.
- By holding the SHIFT [LB on the XBOX controllers], you will return to the non-fixation behavior (the same as the fixation behavior of the building parts in the vanilla Valheim).
- Furniture parts will be attached to any edge of the construction part at any turn.
- Furniture details will also be tied to other specified furniture details (at the moment: table, round table, long heavy table, black marble table...).
· When you clamp a piece of furniture, a clamping point up to 0.5 m is added to the piece (for example, clamping points are added at the middle of the 2x2 part edges, at the center of the part, and at the corners).
"He suffers from severe OCD and bleeds out of every hole when he tries to visualize torch lines, chest walls and trophies on wooden posts.
- Press ALT [RB on the XBOX controller] to switch to GRID mode.
- Moth and cultivator become tools of divine accuracy.
- Land modification sticks to the world grid.
- The area of terrain modification has a clear border and is located completely on the affected tile and only on it.
- The terrain modifier shall apply evenly to affected files (areas close to the border shall not be allowed).
- The terrain modifier's area of influence is reduced so that the player can manipulate terrain more accurately.
- The positions of the tiles (x, y, h) are superimposed on the visualization of the terrain modification for convenience.
"It's especially useful when time is of the essence. And when working with ledges (for example, when you need to fully align, tile, or plow a step so that it doesn’t overlap a slope, or, worse, when you need to build another step).
· Use the Raise Floor tool to fine-tune the effect’s intensity by rotating the mouse scroll wheel (on XBOX controllers, hold down LT and press D-PAD UP or D-PAD DOWN).
- This is especially useful if the intensive use of the Flat Ground tool in GRID mode causes the area around the castle to become too perfect and uneven.
- All parts of the building *** to the grid of the world.
- Especially useful when building in an open world without any other landmarks, or when the first part of the building is placed as a reference for the rest of the parts (if you want the whole building to be on the world grid).
"All parts of the cultivator are tied to the world **** grid.
"This is especially useful in the following situations. Seed quickly using the available land as efficiently as possible.
- Press Z [X for XBOX controllers] to change the PRECISION MODE mode.
- Building parts receive additional docking points when docking to a furniture item (for example, a 4-meter pole receives 2 docking points when docking to another building item, a furniture item with SENSITIVITY off receives 5 docking points when docking to another building item, and a furniture item with SENSITIVITY on receives 9 docking points when docking to a furniture item).
· The component receives additional docking points (up to 0.5 m) when it docks with another component (for example, a 4-meter pole receives 2 docking points when it docks with another component with PRECISION disabled). 2 points when docking to another component with PRECISION MODE disabled and 5 points when docking to another component with PRECISION MODE enabled).
- The accuracy of the hoe and cultivator in GRID mode does not affect (as the minimum area of influence to change the terrain and crop is 1x1 taile).
- The accuracy of the construction machine in GRID MODE mode increases from 1x1 tile to 0.5x0.5 tile.
- The precision of the Flat Ground tool has been increased several times.
- Added "Remove terrain changes" tool to Anchor.
"It is especially useful for hiding silver node sites and tin-mining crime scenes.
- Aesthetic "2x2 stone wall" can now be left in place of stone pillars, 1x1 stone wall, 2x1 stone wall and 2x2 stone wall.
Possible improvements.
- Configuration file
- Functional transitions
- Override key bindings
- Toggle Debug Mode
- Hammer.
- PRECISION MODE increases the mesh point of the Accessories (normal mode works as the last worked out precision mode, and precision mode - as the last worked out precision mode of the furniture part).
- Precision mode increases the accuracy of rotation of building parts.
- Unlocks parts of the Doorstep buildings and allows the complete restoration of the Doorstep buildings.
- OCDheim key binding chips are displayed next to Vanilla Valheim key binding chips in construction mode.
- Moth and cultivator.
- Undo and Redo function.
- The tools for modifying and erasing the terrain work as required in Tar Pits and Misty Lands.
- Visualization of the entire grid of the world (as opposed to visualization of only affected tiles).
- Terrain modification removal tool works on stone formations (think about replacing a broken straight column).
· Distinguish between a terrain modification render and a terrain repainting render (they do not intersect).
- Visual prompts when activating GRID MODE or PERCISION MODE mode.
- Improved performance where needed.
- Fixed compatibility issues with other modes.
Known issues.
https://github.com/java-devil/OCDheim/issues
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