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Abnegation Power Renewal
About This Mod
Changed "Detached Forces" to passive, equipped passive, active and common active. Force cycles are enabled. Fully customizable.
New in version 2.1.0.
- Added stats.
- Adjusted vanilla + preset values.
Overview.
Changed abilities of Forsaken to passive, equipped passive, active and common active. Force cycles are enabled. Fully customizable.
Passive.
The status of this component is always passed to the player.
- For example, Aiktor's passive ability "Maximum endurance +25" is always given to the player.
Equipped passivation.
Statuses of this component are always issued to the player when equipped.
- For example, Eiktor's +50% Jump passive power is given with Eiktor's equipped power.
Active.
Statuses of this component are given to the player as long as the power is active.
- For example, when the Power of Eictor is active, the endurance regeneration is equal to +100% of the Activity of Eictor.
General activity.
Stats of this component are given to the player when one of the Forces is active.
- For example, Moder +50% endurance regeneration and Eictir +50% endurance regeneration add up to +100% when Eictir Strength is active.
The Power Cycle.
Eliminates the need to visit the Stone Temple every time you change the current power.
Default button G
List of functions.
- Added passive, equipped passive, active and general active to the Force.
- The Force can now be converted (adjusted) to G.
- Access to and status of abilities depend on the world.
- Hanging the reward for the boss, you automatically unlock the power.
- The status of each force (customizable) can be found from the hung trophy or summary.
- In order to maintain the game balance, "Corpse Running" may be disabled.
The regime is best used in the New World. If you install it in an already existing world, you will need at least once to visit the Stone Temple (Boss Stone / Trophy Zone).
Configuration.
The mod includes standard Vanilla+ presets. To download your own configurations, you need to make changes to this section.
- Changes to passive components are applied immediately.
- Changes to the active components are applied the next time the power is activated.
- All keys except the power cycle key are synchronized with the server.
Currently available presets
- Special
- Vanilla
- Vanilla Plus
- Passive feeding
Supported States
- Maximum health
- Revival of health
- Health Improvement Modifier
- Maximum durability
- Endurance Recovery Modifier
- Maximum Eiter
- Aitra regeneration modifier
- Maximum weight
- Movement speed modifier
- Jump force modifier
- Maximum Fall Speed
- Gear speed modifier
- Wind speed modifier
- Endurance cost modifier
- Spray Resistance Cost Modifier
- Privacy correction
- Noise correction
- Status attributes
- Outbound Damage Modifier Damage modifier on fall
- Fall Damage Modifier
- Heat damage modifier
- Incoming Damage Modifier
The mode configuration file is more than 3300 lines long. For ease of use, use BepInEx's in-game settings manager.
Compatibility
Compatibility
- Fighter
- Epic lute.
Compatible, but check the configuration priority.
> Fashions that change the duration and duration of Forsaken Power.
- Valheim Plus
Not compatible.
> Mod that changes the behavior of Forsaken Power.
> Mod adding special abilities; respond on request.
- Passive force.
- Forsaken Power Plus.
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