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AllTameable Taming Update
About This Mod
This is a complete reworking of buzz's AllTameable fashion with various improvements: Support for RRM creatures, dedicated server support, complete DNA system and available items showing requirements for taming.
This is an update and rework of AllTameable from buzz.
DNA:
All tame creatures can now have random colors and features.
You can switch between wanting to have only colors and wanting to have only features.
Like other creatures, they inherit mutations from their parents during reproduction (integrated with CLLC).
The new equipment shows the creature's DNA.
The lower the other physical characteristics, the higher the other characteristics are likely to be.
Click here for detailed DNA calculations.
The new DNA system is a lot of processing and quite complex, so please let me know if you have any problems.
If you encounter errors or don't need a DNA system, you can disable it in Settings.
Also, if you have suggestions for improving the DNA system or mods, feel free to suggest them here.
What's new in 1.3.
Support for hildir updates.
The eggs and hatching were completely recycled.
Eggs now have a level inherited from their parents, and their level will be determined when they hatch.
Dragon eggs now hatch in the same way as chicken eggs.
All genetic traits available to normal pups are now available for eggs.
Changed the place of production of the taming tool.
Added an improved taming tool that allows you to interact with creatures more remotely and control multiple creatures at once.
You can use cycle keys to switch between different batch commands by looking at the creature during taming.
Added a special three-stage nozzle for taming, created in the boiler, which reduces the taming time.
The chance of mutation is now divided into levels, tinctures and effects.
Configurations now reload when you exit the game and move to another world.
You can now schedule the creature specified in the configuration.
Works in single-player, multiplayer, and private servers if the mod is installed on all sides and servers.
Added craft items that can be crafted by hovering over a creature and using an item, showing the time it takes to tame and items that can be spent.
Possibility to have hatching dragon eggs.
New configuration solution for easier management of creature taming.
CLLC integration (optional):
Levels of hatched dragon eggs get a chance of level from CLLC.
Inheritance of effects and tinctures from parents.
The mutation gives various effects and tinctures.
The chance of mutation to change the level (+1/-1), for example, two creatures ☆3 have the chance to produce ☆4 and ☆2.
Added the ability to remove taming options.
The ability to set the amount of healing when the tutor consumes the item (this feature has been removed in Hearth and Home).
Added the ability to reproduce people using RRRNPC.
Different creatures can mate with each other (especially useful for people with male and female variations).
It is possible to tame passive creatures such as deer (also possible for creatures added by mods such as Horems Wildlife).
It is possible to leave specific offspring from mating.
You can set up an exchange for instant taming.
Enabling simple mode only changes the taming and does not include custom breeding.
If you don't need complex breeding and you're having trouble, turn it on in Settings.
Special tame food that reduces taming time.
Use delicious honey wine, cooked and finished in the pot.
All creatures in the zone can drink a potion that speeds up the taming of all creatures in the zone.
Creature interaction distance increases when you use tame tools.
Can cause creature creation.
Can control more than one creature at a time with a taming staff.
It has random DNA for all creatures and can deduce creatures with certain traits.
Equipment helps in taming and breeding.
Can "use" bait on tame creatures to feed them manually.
All bosses can be tamed.
It is currently not operational.
Bosses cannot be tamed (they have a special AI that is not suitable for taming) Fixed in version 1.3. 3
Ability to tame birds (including those with special artificial intelligence).
Currently, two vehicles, three consumables and four consumables have been added. Description.
I made it for use on a private server, but ended up adding the features I wanted. If you like this mod and want to send some dollars, you can do it via Ko-fi.
How to install
Download the main file using the mod manager or manually place the DLL in the plugins folder.
This mod must be installed on both the client and server for it to work.
Download TameList from the Options Files section and place it in the config folder.
Open the TameList file and modify it as you wish, including adding mod-added creatures, provided you follow the correct format.
Configuration:
A description and overview of how TameList is formatted can be found on the wiki.
Known incompatibilities.
Problems with invulnerable pets in Valheim Plus (gives an error).
Pets in the WardIsLove room may give an error.
Thanks to RunningGag and Evuna for debugging and testing.
Troubleshooting.
If the creature you want to tame cannot be tamed, you can take the following steps
When the game is launched, there is a message box in front of the title screen, showing which creatures are tame. The message must start with [Info :AllTameable-Overhaul] and a creature name followed by Successfully. If this does not happen, you may need to check the list of tame creatures.
If you enable Debug Output in the meldurson.valheim.AllTameable.cfg file, it will show which creatures have been successfully changed to tame and whether they can command when loaded into the world. Here he is.
[Warning:AllTameable-Overhaul] Creature available for command.
[Warning:AllTameable-Overhaul] Creature was added to tame and duplicate.
If a creature is tamed or controlled but does not appear in the game, use the tame tool with debugging enabled and hover over over the creature to see the prefab name and whether it is managed. If the name of the prefab is Tamel. If the name of the prefab is not in the Tamel list, it should be added.
If the creature leaves no offspring, you can take several steps:
Enable debugging in meldurson.valheim.AllTameable.cfg.
Move your cursor over a feeding creature and you will see several statuses.
There will be fewer than the maximum number of instances:
If you see Mate Needed, it will let you know which creatures are nearby.
If it shows errors, it will send a description of the error to Bepinex (note: you may encounter errors of other mods that affect the spawn within 30 seconds - 1 m after loading into the world, but it should pass).
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