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Difficulty scale

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About This Mod

This mode allows you to adjust the overall difficulty of the game by adjusting the basic health and damage of the monster.


These settings can be set at all levels (all monsters) or at individual levels (certain monsters).

It also works with special monsters added to the game!


* Local and dedicated work

A new mode has been released: Mining AoE!


I launched Mining aoe, a new mode that allows you to deal damage to AoE in mining based on digging skills.


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The game becomes a monster when you use modes such as Experience and Level Up System and Epic Prey, which change the power of the characters you play as Valheim.


The built-in complexity of Valheim scaling only slightly adjusts the complexity depending on the number of players on the server.


This mode allows you to adjust the basic health and damage of all monsters (or individual monsters), and there is no maximum limit that you can increase. This is also an option if you want to reduce the difficulty level :)


The default scaling when set to this mode is the same as vanilla Valheim. Therefore, you need to configure the settings in the configuration file if necessary.


Find a complete list of the main health and damage properties of monsters in fandom:

https://valheim.fandom.com/wiki/Creatures


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Latest Version


t.0.1.2

it's important! - If you are also using the Experience and Promotion system mode, you will also need to upgrade this mode, otherwise you will have problems with the amount of experience you have gained.

New feature: Added ability to adjust scaling depending on how many stars a monster has. This setting overrides vanilla scaling.

Changed: Mathematical equation changed to calculate task scaling. The scaling values are now added together decommunized rather than multiplied.

Previous Example: (Total Health + 200% * Night + 50% * Misdirection + 100% = 3 * 1.5 * 2 = 9x Health) New Sample: (Global Health + 200% * Night + 50% * Foggy Fields + 100% = 2 + 0.5 + 1 = 3.5 X Health)

Configuration: Modifying an expression changed some of the default values in the configuration file. In addition, the values have been optimized to make it easier to understand how scaling works.

Bug Fix: Fixed an error with an empty link when the monster hit a "non-aggressive" object, such as a bonfire.

Kernel API: Added changes to the kernel API to implement star scaling.


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Download and install BepİnEx

Download and install the latest version of Jotunn

Download the latest version of Scale Complexity

"Extract.I downloaded it from "dll".ZIP file to the BepİnEx plugins folder


All 3 modes must be installed on both the server and the client and must be the same version.






Adjust the health of all monsters

Adjust the damage of all monsters

Adjust the basic health of individual monsters

Adjust the basic damage of individual monsters

Supports custom added monsters from other modes

It runs on both local and private servers

Synchronize complexity settings from the server and all clients join the server







To learn more about this mode, visit the Cozyheim website.


Here you can find information about:

Annotated full list of functions

Configuration Settings

Console Commands

My Other Modes


Go to Cozyheim






All my fashions were designed in my spare time and take a long time to build.


I would therefore appreciate your support


I'll let you spend more time creating mods to enjoy them!




Think about donating a mead:

Buy me some mead.

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Game Version *

all (DifficultyScaler-2341-0-1-2-1682795823.zip)