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Locator

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Mod version:1
Game version:all
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About This Mod

Automatic pin generation, pin filtering, advanced configuration options, various commands, and more.

                                 Features.                                       

Client mode.


Automatic fixing of various locations and assets when exploring the world of Valheim.

* Currently, to attach an asset, you need to see it. The idea is that you won't be attached until you find it yourself.

* We are currently working on an "active radar" system and a radial auto-locking system.

Removable stones (copper, tin, etc.)

Plants and mushrooms (mushrooms, dandelions, thistle, berries, etc.)

Locations (dungeons/tombs of creatures, caves, runestones, altars of bosses, merchants, etc.)

Spauner

Leviathan (Kraken).


You can filter the spins on the map using keywords.


Advanced settings are available. In principle, plugins can be configured to mark items and locations that are considered important.

This can be done through the console/chat (at runtime) or through the plug-in configuration file (requires restart).

For more configuration information, see [How to Use].


Various QoL commands are provided to speed up the game.

/locatemerchant => displays the nearest merchant on the map.

/locatebosses => attaches all bosses.



                                [default pins].                                      


By default, the plugin automatically docks the following objects


Places/buildings.

Dungeons (e.g. cemeteries, catacombs)

Caves (caves, caves, caves, caves, caves, caves, caves)

Tombs (marsh structures, not catacombs)

Dragon eggs

Rune stones


Tsevye

Copper

Tin

Obsidian

Silver

Meteorite


Fruit

Blueberry

Raspberry bush

Crumb bush


Mushrooms

Mushrooms


Herbs/Plants

Thistle

Carrot

Danuvanchik

Repa

Len

Barley


Patron/NPC

Eyktir

Older people

Bournemouth

Moder

Yagrus

Trader


Spauners

All of them.


                                   [COMMAND]                                    

/locator command


Pins.

/filterpins [string[]: keywords] => Filters thumbnail pins by specified names.

/listpins [string[]: names] => Lists all pins in the console.

/clearpins => Clears all pins. Notes


Search for assets.

/locatemerchant => Installs the Black Forest merchants on the map.

/locatebosses => Attach all bosses' altars to the map.


Auto-bind (configured in the configuration file).

/debug => Displays information to help you customize the types of items that can be attached.

/pinEnabled => Enables automatic entity attachment.

/pinDistance [float: value] => The distance between two entities that is allowed for automatic attachment.

/pinRayDistance [float: value] => The distance that the player must approach an object to be automatically locked.

/pinDestructibles => Enable the stabilization of large ore veins.

/pinMineRocks => Enable/disable stabilizing rocks suitable for mining.

/pinLocations => Includes fixing dungeons, caves, altars, runestones, etc.

/pinPickables => Enable fixation of plants and fungi.

/pinSpawners => Modify spawn commit.

/pinLeviathans => Enable leviathan fixation.

/pinDistances => Sets the allowed auto-docking distance between two entities.


Other.

/listlocations [string: name] => Lists all locations in the world that contain the name specified in the console. Does not work on servers.



                             [planned function].                                    


New pin icon (requires research, as I am new to modding).

Add a drop-down menu to the minimap (m) screen to filter pins.

Lets you create x,y,z pins that are accessible by using key bindings. Active radar (automatically flags nearby objects and deletes them when they leave the coverage area)

Radial autopinning (activates the radar but remains in place)

                             [Manual Installation].                                   


Extract the DLL from the zip file to the GameDirectory directory.

Run the game.


                                [Instructions for use].                                      


General information

Open the console (F5) or chat (Enter) and enter the command.

Plugin will do the rest :)

Type locator-commands in order to see the list.


The following information is applicable if you want to configure the mode to fix items other than those available by default. Everything is done through a configuration file, but you need to understand how to get the information you need.


This is not a prerequisite, but knowing how to get the right information will be helpful.


Configuration.

The configuration file is located ︙ BepInExconfig.purps.valheim.locator.cfg. To download the plugin, you must enter text in the appropriate format. For more information, see [Format].


[Coverage] settings.

The [Coverage] section contains various configuration settings.

These are types of Valheim elements. The plugin currently uses the following categories


Destroyed.

Destroyed items.

For example, trees, ore veins, etc.

Ironically, most of the ore veins found in the world are of this type.

For example, BerryBush is both collectible and destructible.


Mineral rock.

Mineral veins; it is not yet known what else is useful, except for the flame metal (meteorite).

Most of the objects associated with ore are of the type Destroyed.


Location.

Various locations in Walheim,

Altars of patrons, runestones, catacombs, caves, etc.


What can I take?

Items that can be taken during the study,

for example, strawberries, spruce, flax, thistle, etc.


The place is spawned.

A place where enemies and objects appear.


Vegvizir.

The stones of the boss's runes.


Leviathan.

An island in the sea.

It is often referred to as Kraken.


Format.

{item_id, pin_name, shouldPin} [string: item_id].


[string: item_id].

The ID of the name used by Wolham.

You can enter partial names. For example, 'Crypt' for 'Crypt1', 'Crypt2', 'Crypt3', etc.


[String: pin name].

The name you want a particular pin to appear on the map.


[bool:shouldTag] (boolean).

Indicates whether the needle should be marked.

This is useful if you are using partial names and want to exclude a specific item_id.


Example:

PickableInclusions = {Pickable_Barley,Barley,true}{Pickable_Thistle,Thistle,true}.

This minimizes only the Pickable Barley and Thistle types.


PickableInclusions = {Pickable,Plant,true}{Pickable_Thistle,,false}.

This will fix all Pickable elements (Bareley, Dandelion, Mushroom, Carrot, etc.), but not the thistle.


Default [Scope] Option

Default values are no longer displayed in the configuration file because the parameter comments are scattered. The following is a reference:


Destructible inclusions.

{silver,tin,silver,true}{rock3_silver,silver,true}{MineRock_Tin,tin,true}{rock4_copper,copper,true}{MineRock_Obsidian,obsidian,true}.


Inclusion in rocks

MineRock_Meteorite,meteorite,right}{MineRock_Meteorite,meteorite,right


The content of the location.

{DrakeLorestone,runestone,true}{TrollCave,troll,true}{Crypt,crypt,true}{SunkenCrypt,crypt,true}{Grave,grave,true}{DrakeNest,egg,true Runestone, Runestone,true}{Aixnil,Eikthyr,true}{GDK King,The Elder,true}{Bonemass,true}{Dragon Queen,Moder,true}{Goblin King,Yagluth,true}


{Fetching inclusion.

{Blueberry bush,Blueberry,true}{Cloudberry bush,Raspberry bush,true}{Raspberry,true}{Pickable_Barley,Barley,true}{Pickable_Flax,Linen,true}{Pickable_Thistle, Thistle,true}{Selectable_Mushroom,mushroom,true}{Selectable_Germ Carrot,carrot,true}{Selectable_Dandelion,dandelion,true}{Selectable_Germ Turnip,turnip,true}


Enable spawner



Vegvisir Containment Element.

{Vegvisir,Vegvisir,true} vegvisir


Leviathan inclusion element

{Leviathan,Leviathan,true}


How to find the ID and type of the item

Enable the plugin's debug mode by entering the /debug command from the console (F5) during the game. You should now see debug text in the upper right corner of the screen when most items have location information. Try it with bushes and mushrooms.

Use this information to customize the plugin to your liking.

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Game Version *

all (Purps.Valheim.Locator-182-1-1-0-1694762335.zip)