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Kukus Villager Mod 3.3.0 mod

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About This Mod

Collect villagers with unique statuses found in the wild. They can work, protect your base, or travel with you. Improve your peasants to make them better.

## The peasant regime of Kuku.

## Notes. 

1. thank you to [Horem] (https://valheim.thunderstore.io/package/Horem/)) and its amazing Assetbundle for helping us with this update. <br>

2. Inactive for a while. Real-life problems) <br>

3. We removed the bed so she could work in the multiplayer at the first time. However, since it was not designed with multiplayer in mind, you may encounter problems, especially with launch commands, as they modify the contents of containers. <br>

4. there is a [Spawn Point HUT] section in the configuration file.<br>

## Tutorial.

- 46] explains how to use the mode. <br>

- Villagers get HP when they guard the bed and are right next to it. <br>

- To rename a villager, open the Village menu and enter a new name in the edit box that displays the villager's name.

## Customize (Manual)

Insert the plugins folder in valheim/BepInEx/.

## Functions.

1. recruit residents in the biome. <br>

2. the situation with the peasants is accidental. Every peasant becomes unique<br>.

3. special items can be used to improve recruited peasants.<br>

4. provide the peasants with beds, jobs, defenses and containers. <br>

5. command the peasants to defend their beds and defensive positions, and they will obey you <br>. 

6. villagers can also help players by collecting items, filling foundries, and cutting down trees <br>.

7. use the Kuchuk runic plaque to control peasants at once or groups. <br>

8. create groups and assign individuals to manage the selected number of peasants. <br>

9. simple graphical interface for interaction with peasants and Runic Kuchuk tablet <br>.

10. Settings for a flexible gaming experience.

## Errors:

1. Villagers may be set on fire, especially while running.<br>

2. when trees are cut down, they sometimes do not attack or attack in the wrong direction. <br>

<br>3. Villagers sometimes do not reproduce the attack animation when cutting trees. <br>

4. the villagers who do their jobs do not attack the enemy in most cases. This is a side effect of the villagers' AI being constantly updated so that they don't look at the player.<br>

5. villagers get stuck if their path is blocked, but eventually teleport. <br>

## Change log.

<h3>3.3.0</h3>

1. added a system of fractions. Villagers can now unite into factions and command all members of a faction at the same time. <br>

2. With the help of Runic Commander Kuchuk, you can distribute items among several villagers at the same time.

3. you can interact with the villagers and choose the improvement option. The most appropriate item is selected from the inventory and used to improve the village dweller. <br>

4. removed gold fall for peasants. This is done to highlight the importance of hiring the right farmers.

5. runic commander can now be used to customize the skills of several peasants at once. <br>

6. other bug fixes.

<h3>3.2.0</h3>

1. peasants learn the skills of repairing. First iteration. <br>

<h3>3.1.7</h3>

1. now it is possible for farmers to announce when they take damage. <br>

2. Fixed another custom prefab bug related to the people of Mistland. <br>

3. Fixed a gold requirement for a Mistland peasant of 0. <br>

4. Working peasants can now defend themselves. Configuring<h3>

<h3>3.1.6</h3>

1. Fixed broken user prefixes. Custom models in other mods must be loaded before this mod is loaded, RRRNPC do not work because it is loaded too late. I tried to solve this problem, but to no avail.<br>

2. peasant beds are now reducing the amount of forest used to grow them. <br>

<h3>3.1.5</h3>

1. Peasants are now recovering HP from Guarding_Bed next to their beds.<br>

2. Fixed non-functional health improvement in villagers. <br>

3. AI has become less likely to get stuck since the last update. <br>

4. Fixed a bug where HP villagers were too low every time they downloaded the game. <br>

5. now it is possible to use custom prefixes in configuration. <br>

6. Hiring villagers now requires money. Configuring<h3>  

<h3> 3.1.4</h3>. 

1. fixed bugs related to unassigned work stations, bearings and protective posts <br>. 

2. fixed bug with tree cutting</h3>. 

3. healing spells that kill players have been fixed.

<h3>3.1.0</h3>. 

1. 12 unique NPC people included in the game) <br>

2. different residents in different biomes.<br>

3. plains residents may produce shields to protect themselves and others <br>. 

4. Misty Land residents can create shields and spew yellow smoke to heal themselves and their closest allies. <br>

5. villagers see players less frequently during work and are more consistent in completing tasks.<br>

6. peasants can now perform only one type of work. This was done because the work overlapped and resulted in serious errors, making it difficult to manage. <br>

7. the next major update will feature spawn zones for peasants - huts where groups of peasants rest. This is done in order to reduce the number of residents in the wild and place them in small dwellings, so that they look and feel more exciting. Thus, the place can be visited and constantly attract residents. Thanks to Jorem for the idea. It didn't work in this update. ......) <br>

<h3>3.0.1</h3>

1. an option to configure the resources required to upgrade the villagers has been added. As well as other configuration settings. Be sure to review the configuration for complete information :)<br>. 

2. the status of travelers (desert villagers) varies depending on the biome they are in (customizable)<h3>. 

3. fixed bug with creating version</h3>. 

4. villagers with special fighting abilities will have '*' in their name <br>4. villagers will be replaced by others. 

5. in the next update (3.1.0), the villagers will be replaced by NPC people <br>. 

<h3>3.0.0</h3>. 

1. a complete fashion recycling.<br>

2. Villagers are now scattered across the biome. <br>

3. All residents have random stats such as HP and DMG, and special abilities such as fire and frost. <br>

4. the health and strength of peasants can be enhanced by giving them certain items.<br>

5. beds are optional. If no beds are required, they may or may not be selected. <br>

6. the graphical interface used to interact with the villagers is brand new. It displays statistics, orders, bed distribution options, containers, defensive positions, etc. <br>

7. A brand new graphical interface for the peasant commander (now called "Kuchuk's Runic Tablet")<br>.

8. naming peasants. <br>

9. When a peasant dies, he disappears forever. Be careful. <br>

<h3>2.1.4</h3>

"It's important. Container assignments must be changed or they will not work properly.

- Improved the logic of melting operations and picking. Containers and work points are now operational even when they are far apart. <br>

<h3>2.1.3</h3>

Hot Fix Update</h3>. 

- Fixed a bug where villagers did not fill the house<br>

<h3>2.1.2</h3>

- Fixed a silly bug that I missed<br>. 

- Fixed bug with artifact collection<br>. 

- Fixed a melting bug where residents filled the melting furnaces when they didn't need to<br>. 

- Added boolean configuration variable to determine if residents should run or walk while running<br>. 

<h3>2.1.0</h3>. 

- Villagers added

- 2 working skills: Collection and storage and Filling of the smelting furnace.

- Command and AI changes.

- Ability to order individual villagers to use new items added in this mode

"Villagers can now distribute work points and containers. It is suggested that work points and containers should be placed closer together.

- More configuration options, don't forget to remove configuration files from previous versions<br>.

<h3>2.0.0</h3>. 

1. the spawn system is based on the Valheim spawn system and is therefore more reliable.<br>

2. serious fps crashes and hangs no longer occur<br>. 

3. the way defense tasks are performed has been changed. Villagers can now choose which outpost to take.<br>

4. distances between beds, poles and peasants no longer matter and work whether or not they are stored in memory.<br>

5. some command club teams have been changed.<br>

<h3>1.1.0:</h3>   

1. during the boot up, the villagers return to their last position (security post or defense post).<br>

2. Villagers monitoring the teleportation were replaced by displaced residents. Now they will be moved to the specified area and teleported only if they cannot be moved to that area.

<h3>1.0.1 : </h3>

1. added configurations for heavy customization.<br>   

<br> 2. Added a command to teleport the following villagers in the direction they are looking for. <br>

<br>3. The system of bearing and peasant clamping is improved.

<h3>1.0.0 : </h3> The code has been updated from scratch and re-released.


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Game Version *

all (Kuku's Villagers Mod 3.3.0-2131-3-3-0-1675543771.zip)