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Epic Valheim v5.2
About This Mod
Content packs designed to smoothly enrich the experience of playing Valheim and multiply the time of play compared to vanilla.
Epic Valheim 5.2: Content pack for overhauling the gameplay
Epic Valheim is a mod that, in combination with selected community mods, creates an embedded ecosystem that significantly changes the vanilla progression, adding extensive core and side-by-side content to each biome and increasing the expected vanilla game playtime by up to 10 times.
Below is the list of content that will be added or extended to Epic Valheim
- Increased complexity
- Special biome with unique terrain and weather conditions
- Seasonal changes in the integrated biome
- Special resources that can be extracted/retrieved/collected
- Special attractions in all biomes
- Extended vanilla bosses and special altars
- Called/Convertible Mini Bosses
- Integrated communications
- Special varieties of vanilla creatures
- Domesticated twomers that can roam all biomes
- Superior Lute
- Dedicated desktop
- Custom parts
- Special sign systems to be processed
- Modernized vanilla arsenal/weapon
- Distinct light/heavy armor sets
- Magical equipment for playing style
- Powerful rare weapon
- Special Legendary Sets
- Special Potions
- Special food
- Extended merchant inventory
- Many other small add-ons
Epic Valheim Gaming Cycle:
EV focuses on moving players from their weakest state to a specific biome (called a tier) and giving them a variety of tools to become stronger to conquer that tier. Players always start small, gradually increasing their skills and items and increasing their current level for the final challenge.
Below is a complete spoiler description of the game cycles players are waiting for:
Players begin their journey at Level 1 (Meadow). His weapons are weak and his armor is not present, so he spends the first few days gathering resources to purchase various equipment. All creatures he encounters are ruthless and difficult to defeat, but each time he defeats a creature, the player gains useful items, resources, and experience. Players must be very careful not to run into too many creatures, and not engage aggressive creatures with two powerful stars. Players are focused on research. Moving around is a great way to get scarce resources, catalog important places to return to, and scout for when the player is ready. Eventually, a special workbench will be built, the available equipment optimized, and it will be time to deal with the usual T1 boss, Aiktor. With proper preparation, this boss falls easily, and it is believed that the player has passed the first half of what Meadows has to offer: by collecting the spoils of Aictir, he gets a recipe for calling Dark Aictir. To do this, you must continue to accumulate rarer resources and find the Dark Altar to fight the final T1 boss. Dark meadows are deserted, vegetation is scarce, and the weather is cloudy and gloomy. The creatures there are crazy, everything hits harder and gets more punishment. To go directly to the Dark Biom is suicide. Fortunately, during the usual adventures in the Meadows, the players have accumulated a considerable amount of luggage. With great risk comes a big reward, and important items can be obtained faster. After overcoming all dangers, players explore the Altar of Darkness and receive the Empowered Aixia. The final boss of T1 is then called. Victory over the boss depends on whether the player has expended enough time and resources to further improve their equipment through upgrades and enchantments. When the transition from T1 to T2 begins, players will realize that their equipment has become less capable. A new game cycle will begin and players will have to grow even stronger to survive in the Black Forest and thus the Dark Black Forest. Naturally, different players adhere to different styles of play. Player A prefers to explore, and player B is a war veteran who likes to hunt the rarer two-star creatures that always have the best loot and resources.
Player C is a farmer and prefers to trade prey from traders to speed up progress through the levels.
Player D spends a lot of time perfecting his spell set and now melts all the fireballs.
Player E spends a lot of time improving his equipment, creating better food, potions, gear sets, and spells.
Player F relies on his skills and defeats bosses with fewer equipment, but with perfect fighting techniques.
Each style of play is unique and viable, and there are always plenty of approaches to complement the available content in Epic Valheim.
Good luck and a pleasant pastime.
Published Content
- T1 (Meadow) - completed
- T2 (Black Forest) - completed
- T3 (Swamp) - completed
- T4 (Mountains) - completed
- T5 (Plains) - Complete
- T6 (Foggy lands) - under construction
- T7 (Deep North) - under construction
- T8 (Ash land) - under construction
- T9 (Ocean) - under construction
Other notes.
Unless the mod is broken, update the mods only after the EV patches have been released.
Do not upgrade to target EV version by Valheim.
Option B - guide with Nexus:
Download the following required mods and install them manually according to the instructions for each mod:
BepInEx
EpicLoot
RRRCore
DropThat
ExpandWorldEvents
Spooner Settings
Wacky Database
WackyEpicMMOSystem
Spawn
ExpandWorldData
War
Advanced Player Inventory
Jotun
Monstrum
Extension for merchants
Seasons
Do not use the Vortex Installer.
Once each mod has been installed, launch the game once, exit it, and extract the EV.rar content to BepInEx.
5.2. Immediately after installation:
An EMPTY Valheim folder is required (remove the Valheim folder and allow Steam to download the current version again).
A new world and characters are needed.
Install the required mods and EV files
Upgrade from 5.1.0 to 5.1.6
An empty Valheim folder is required (delete the Valheim folder and allow Steam to reload the current version).
Needs a new world and characters
Install the required mods and EV files
Troubleshooting.
Used R2mm, created new profile, new world, new character, no additional modes, single game.
If the problem persists, report it to EV Discord.
Epic Valheim Support:
EV 5.2.0 [Valheim 0.217. 38] Release notes
Worlds
Level 5 (Plains) is now fully integrated into the EV.
Added visual seasons for all biomes.
Added unique weather for each dark biome.
Removable black metal added to T5.
The Markers of Primitive Veins have become more subtle.
Removed vegetation (grass and shrubs) from the Dark Marshes.
The height at which T4 mountains are created has been increased.
The number of boss altars in each biome is reduced to three (+3 darkness).
Creatures.
Doors roaming through dark biomes are now more powerful than usual.
During T1-T5, various new and unique creatures were added.
Some new creatures can be tamed and used as mounts.
Large-scale creatures in T6 will make the transition to vanilla less destructive
New mini-bosses - events with traveling bosses now occur in every layer of the Dark Biome.
Objects.
New T5 Light Armour/Eitr Light Armour.
T3 cloaks now require additional materials for craft.
Trophies can now be thrown away.
Added a unique trophy for the final boss of the Normal Biome.
Added shield in T5.
Primordial Essence added to global drop table.
Craft.
New building: Waystone - marks the boss of the Dark Biome on the map.
The original/magical craft was transferred to the Odin's Forge/Infusion tables, respectively.
The spell table can now be improved several times in each category
Magical items that were part of other recipes now retain their magic.
Balance adjustments:
Weapon/armor/helmet scales have been tightened for each biome.
The World Tree Potions were modified to achieve a more linear T5 value rather than a large jump.
Reduced part of the damage from spiritual creatures that cannot be reduced.
The frequency of gold/iron tokens in the Dark Biome is reduced.
The number of spells is changed to 1/2/3/4 for each rarity.
The roll level for most spells has been increased.
Warranty effects have been removed.
Set effects are slightly reduced.
Increased complexity of T4 Dark Modale.
Changed the bar movement speed to -0.9/-0.5 per fire/don, respectively.
Drops of Primordial Blackmetal have been reduced to take into account the strands extracted.
Changed the store price of Primordial Essence to 1000/100 (buy from traders/sell to traders).
Rewritten XP tables for final bosses of Normal/Dark biomes to more clearly separate the difficulty levels
Aedwaran flight range increased to 40 years
Other
Two additional default inventory lines.
The default is to change one equipment slot
Bugs fixed.
Disassembling the spell table no longer results in unnecessary materials.
The "Golden Hole" events are now working again.
Elite blobs are dying right now.
Hand-made axes now correspond to the level of the tool.
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