banner
Rating
Voted0

Eitr Magic Extended

1
Mod version:1.0.0
Game version:all
The mod has been successfully tested for the absence of viruses
321.46K71.35K

Report mod

  • image
modalImage

About This Mod

It is possible to control different aiters. Changing the rate of linear regeneration, increasing regeneration with extra aiters or food, increasing basic aiters with skills. Magic shield settings. Linear Regeneration Rate Changes The healing rate of aiter now depends on the current value; the time it takes to heal aiter to 100% remains virtually unchanged The multiplier value is 1 or greater. The lower the value, the faster the higher the value, the slower; if the multiplier value is less than 1, the Aiter recovery is slower at low values and proportionally faster at high values. You can set the playback threshold, that is, the inflection point for the Eitr playback speed. At this point, the playback speed changes the sign. For example, using default values (increase factor 3.0, threshold 0.5): eitr 0% - regeneration rate 300% of normal eitr 25% - regeneration rate 150% of normal eitr 50% - regeneration rate 100% of normal eitr 75% - regeneration rate 66% of normal eitr 100% - regeneration rate 33% of normal Additional regeneration rate eitr Additional points can be generated to increase the overall regeneration rate. By default, each 5 extra Aitra points (from sources other than the base Aitra raise, such as food, spells, and gems) increases the regeneration rate by 1%. You can limit the calculation of extra aiter and consider only aiter from food. By default, 1% aitra is refunded for every 5 points of increment, so if you have 250 aitra, 50% aitra will be refunded. In this case, you can use a small Eitra alcohol instead of a permanent Eitra alcohol. The regeneration rate is displayed in the food tooltip and in the Status Effects section of the Crow menu. Increasing Basic Aitre with Basic Aitre skills increases proportionally to the skill level and reaches the maximum at skill level 100. Skills that affect basic attack power Basic magic Blood Magic Value can be customized for each skill. By default, the base eytr of a level 50 skill is increased by 20 eytres, and the base eytr of a level 100 skill is increased by 40 eytres. This means that if both skills are equal to 100, the maximum increase is 80 aiters. Other options Hide the aiter value displayed in the panel. Customize Shield Tired of not being able to update the shield properly when faced with a new danger? Or are you upset because you can't tell if your shield is going to break? The color of the shield gradually changes as the amount of HP it can absorb decreases. Sometimes, other modes remove incoming damage from the impact without removing the impact itself, recreating the impact effect, even if the shield is not damaged. The console and log file "Look Spin Display Vector Zero" are remembered when the shield gets hit indirectly, and finally the shield option, which completely prevents various customizable types of damage, including fall, drowning, burn and poison. It sounds like cheating, but it's up to you. Install (manually) EitrMagicExtended.dll in the BepInExPlugins Configuration Manager folder - this is the best way to do it. Or an official BepInEx configuration manager.

Similar Mods/Addons

Game Version *

all (EitrMagicExtended.zip-2961-1-0-0-1739067764.zip)