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Economic system Florence - Ourens - Crowns
About This Mod
Maud makes florens, arenas (and adds ducats) usable currencies like crowns, in appropriate areas that can be used for shopping, crafting, etc.
Also in line with the exchange rate between these currencies, prices and incomes in all regions have changed to reflect their true value.
Enjoy the exciting economic system!
features:
1. Florens, arenas, ducats, crowns.
All of these currencies can now be used in their respective regions.
Florens have been used in Toussaint, Visima and the Nilfgaard Army camp since 4.0.
Arenas are used in the White Garden and Velena since 4.0.
Dukats are added to the game as Skellige's currency.
Krona are used in all other regions, Novigrad, Oxenforte, other regions of Redania, etc.
2. All exchange rates have been changed. Now:
Florens / Crones / Dukats / Arenas = 12 / 6 / 2 / 1.
According to the history, the exchange rate is 6 Orenas for each crown, and the doukat is one third of the crown, and 100 Orenas are equivalent to 9 Florenas. So I set the exchange rate as it is now.
Now in the inventory menu you can display the exchange rate of each money correctly.
3. When entering a region, the currency is automatically switched to the principal money displayed at the top of the inventory menu. The rest of the money will turn into unused coins in inventory. See the images I upload to understand how it works.
4. Now the banks are becoming more useful, as the money earned in the past region cannot be used directly to enter the new region. You have to exchange them for local currency to make them usable money.
Vimme Vivaldi and Zoltan Chivai before the Battle of Kaer Morchen: Exchange other money for krona.
Bank Cianfanelli and Nilfgaard Quartermaster Tawar Eggebracht: Exchange other money for florens.
Bram (griffin dealer) and the Bloodbaron's Quarter Supervisor: Exchange other money for Ourense.
And the innkeeper of Jonas's new port in Caer Trolde Harbor: Exchange other money for ducats.
5. Added a pop-up window allowing you to choose how much money you want to convert when exchanging. Please note that coins may have an indivisible balance when exchanged, so the actual converted coins may be smaller than the quantity you have selected.
6. Changed almost all the actions related to money in the game to reflect the true value of currencies.
Including sale, purchase, crafting, alchemy, dismantling, adding sockets, bets, deals, haircut, shaving, Corvo Bianco repair, etc.
7. Now, at the first entrance to Vizima from the White Garden, Vizima, Skellige from Novigrad and Toussaint from Vizima, all coins will be converted into the main currency, not only the main currency.
Thanks to ElementaryLewis for the advice.
And in the menu of fashion settings you can set whether the coins will be autoconverted the first time you enter the new region.
8. Added a menu of fashion settings with options that allow you to set, convert or not coins in the stash when exchanging.
9. Now the money of some quest rewards will be more convenient for the plot. Of which:
White Garden:
Bram for his salvation: Crones, because he mentioned that he would give a few crowns as a reward.
Peter Saar Gwinliv for the Griffin: Florence
The Nilfgaarders, if you handed them John Girmer: Florence
Please note that the rewards for the other quests in Vizima and Toussaint have already been changed to Florena, and the rewards for the White Garden and Velena quests have already become the Arenas.
Thanks to kuczaja's Immersive Rewards fashion for these story ideas.
10. Added description text for all currencies. Currently supported are en, cn, ru, es, esMX.
ru - Arkwulf, thanks to him for the Russian translation.
es, esMX - Deepk, thanks to him for the Spanish translation.
hu - Gergo900410, thank you for the hungarian translation.
pl - laczeno, thank you to him for the polish translation.
fr - Illuzio and SethLeCornu, thank you for their french translation.
11. Many of the game texts referring to currency types have been changed to better match the changes made by fashion. (Only available for en, cn, es, esMX, and ru)
Thanks to kikosawa for helping me find almost all of them.
The mod includes both mod and dlc parts. Scripts must be merged.
The mod is fully compatible with Brothers In Arms Bug Fix mod. And you should prioritize the mod part of this mode over the BIA (if used).
And now the mod has a menu of mod settings (bin folder). Don't forget to add modFlorenEconomySystem.xml; (not the contents, but only the filename + ;) to the end of the dx11filelist.txt/dx12filelist.txt files in the bin\config\r4game\user_config_matrix\pc\ folder.
Or run the Menu Filelist Updater tool to automatically update filelist.txt files.
Enjoy the exciting economic system!
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